In this update2
Full notes
Full KAKUDO update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
KAKUDO changes
A new patch for KAKUDO is here!
Release version: 1.0.0.4
Changelog
Increase version number from 1.0.0.3 to 1.0.0.4
Created a new 3D model called "Crystal" who replaces the "Key"
Change the "Key" model to "Crystal
Change the particle system for the "Crystal" model
Change the verification for "Level 37
Tamashï no longer appear in the startup sequence of the level 36
You can no longer clip inside the head of Tamashï
Level 37 save his state
Level 38 is now accessible without any issues
Upgrade to the UX experience of the setup screen (when you launch the game for the first time)
New information added to the setup screen
Missing info for "Level 8" in time attack (Time)
Missing info for "Level 8" in score collect (Score)
Change the priority of the function "End 'Time Attack' counter" in the exit actor. This fix the game over screen who appear sometimes in "Time Attack"
Change the priority of the save function in the exit
The audio countdown has changed for a more ambient and calm sound effect
Added localization string on "completed" for the "Score Collect" ending screen
Added localization string on "completed" for the "Time Attack" ending screen
Fixed the "next level" animation on the score collect ending screen
Fixed the "next level" animation on the time attack ending screen
Achievements now unlock in-game! You don't need to restart the game
Fixed unsightly brightness on water in the main menu in DirectX 12 mode with Ray Tracing enabled.
General optimization and code cleaning
Known issues
Unsightly brightness on the water in-game in certain levels (with the Ray Tracing activated)
For some users, the key rebinding go back to default when you restart the game
Ray Tracing toggle always reset to "Off" when you restart the game. Even if the game has the Ray Tracing enabled
Completion error for "Time Attack" and "Score Collect" game mode
See you soon! - Maxim
Source
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