In this update5
Full notes
Full KAISERPUNK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
- UI and audio
KAISERPUNK changes
Greetings governors,
As previously promised, we’re releasing another major update today! 1.01.001 hopefully marks the last significant push on the performance front for now, as much of the work from the team over the past month has now been completed and ready to be rolled out for you. This update should once again result in a significant improvement in performance, especially regarding frame rates in larger cities as well as on the world map - a big boost we’re happy to provide. There are more performance improvements in the works, but we can finally start seeing how parts of the team will soon be freed up to focus more on other aspects of the game.
Secondly, we’ve also given the world map a major visual overhaul, in line with some of the improvements you’ve already seen in the city builder view in recent updates. We’ll let this screenshot speak for itself.
In addition, we’ve, as always, tried to include as many other changes and fixes as we could based on your input and feedback. For example the Copy Tool now finally includes all building upgrades and Navy Units can be issued queued movement orders. We have, and will continue to, work through player feedback, and now that a large chunk of the performance work is behind us, we’ll be able to give these areas more attention than before - something we’re greatly looking forward to!
Additionally, Kaiserpunk is 30% off until May 21st, so if you or one of your friends haven’t given it a go yet, now’s a great time to pick it up!
Thank you for being patient with us through this and for all of your help and support! - The Overseer Team
Full changelog - 1.01.001
Performance & Stability
Major performance and stability improvements to the world map view
Major performance and stability improvements for the city view, especially for larger cities
World Map Visual Overhaul
Instead of a plain 2d plane, the world map now uses fully tessellated 3d terrain
Trees, rocks, bushes, icebergs, and other biome-appropriate models are now covering the world map
Seas are now fully animated and shaded in the world map view
Sea in the local (city) view is adjusted to fit the world map view coloration
Cloud system is added to the world map
Idle animations are added to the world map figurines
Particle effects are added during the ships movement
Added interaction sounds to the world map figurines
Animations, particles and sounds are tweaked during the world map battle phases
Changed the style of world map figurines' pedestal
Gameplay & UI
Copy tool now includes the chosen building upgrades
Naval fleets can now be issued queued movement orders and they will automatically proceed to their destination when army cooldown is over (unless the route gets blocked)
Updated movement UI for Navy Units
All military units now show their active supply line and its status on the map
Mouse over popups (stats panels) from military units info tabs are enlarged to make them more readable and make room for more useful info
Added more info to the army unit stats tabs
Reinforce All button added to the army info tabs
All military units have updated unit highlights
Other
Improved German localization
Steam Trading Cards added
Source
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