In this update10
Full notes
Full Kairos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Kairos changes
Changelog
Corruption
Corruption now effects the tiles of the world - Corruption will slowly spread across the world - Corrupted Nodes will spawn only in corrupted areas - Enemies now attack the stronghold
Crystal Resource
Player can now train resource collectors to collect resources **Resources are not used for anything yet**
World Generation
Updated terrain generation settings - Added corruption generation - Added tree decoration spawning - Generator now places corruption nodes automatically - Generator now places stronghold automatically - Stronghold clears nearby corruption upon world creation - Added corrupted tree variants - Added Crystal Resource Spawning
New Units
Archer - A simple long ranged attacking unit - Builder - Can construct secondary strongholds for spawning more units - Resource Collector - Collects from resource nodes (Resources are currently useless)
New Structures
Archer Tower - Tower that attacks units who come near it - Purifier - Can purify nearby corrupted towers - Barracks - Allows for training of units
New Decorations
Added Tree that spawns in the world (Does not have any interaction) - Added Corrupted Tree variant
New Models
Added model to archer - Added model to builder - Added model to corruption node - Added model to Stronghold
User Interface
Swapped to the new Unity UI Toolkit system - Updated Some menus - More to come
Updated Camera Movement
Added Mac Compatibility
Source
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