New patch introducing changes and improvements to stealth and Refuge Upgrades! Introducing refuge upgrades: You can access to them via Maelvar's crafting tab.
Full notes
Full KAILA update
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What changed
1 fix3 additions0 changes0 removals
Gameplay
UI and audio
Balance
addedNew patch introducing changes and improvements to stealth and Refuge Upgrades!
addedIntroducing refuge upgrades: You can access to them via Maelvar's crafting tab. Each upgrade improves the refuge's safety, reducing the risk of invasion. This update adds 3 different upgrades - Tweaked stealth. Enemies now react properly to the lamp being lit - Enemy hearing now works as intended. Depending on the speed, steps generate sounds of varied intensity. Each enemy has a hearing threshold that, when surpassed, will prompt them to investigate - Each weapon generates noise of different intensity, alerting enemies and their surrondings - Enemy sight has also been improved; enemies will have a harder time detecting you depending on their vision angle and range - Venturing at night will render you invisible to normal enemies, but they will still be able to hear you - Using dark camouflage will hide you in the shadows; making you invisible for enemies unless your light is on - Camouflage now affects the whole party instead of just one character. Equipping a camouflage with any character will also equip it on the rest of the party - Added a visual indicator for the HUD to reflect the hidden status
fixedFixes: - Dodge iframes for every character are now properly altered by stamina - Fixed an issue that caused companions to randomly stutter before ceasing movement - Fixed an issue where companions would clip through doors between them and their positions
addedKnown issues: - Changing the key bindings for keyboard and mouse won't reflect on the UI unless it's reloaded - Sight and hearing are still being worked on to achieve a better responsiveness - The tutorial is pending an update with the new features
KAILA changes
addedNew patch introducing changes and improvements to stealth and Refuge Upgrades!
addedIntroducing refuge upgrades: You can access to them via Maelvar's crafting tab. Each upgrade improves the refuge's safety, reducing the risk of invasion. This update adds 3 different upgrades - Tweaked stealth. Enemies now react properly to the lamp being lit - Enemy hearing now works as intended. Depending on the speed, steps generate sounds of varied intensity. Each enemy has a hearing threshold that, when surpassed, will prompt them to investigate - Each weapon generates noise of different intensity, alerting enemies and their surrondings - Enemy sight has also been improved; enemies will have a harder time detecting you depending on their vision angle and range - Venturing at night will render you invisible to normal enemies, but they will still be able to hear you - Using dark camouflage will hide you in the shadows; making you invisible for enemies unless your light is on - Camouflage now affects the whole party instead of just one character. Equipping a camouflage with any character will also equip it on the rest of the party - Added a visual indicator for the HUD to reflect the hidden status
fixedFixes: - Dodge iframes for every character are now properly altered by stamina - Fixed an issue that caused companions to randomly stutter before ceasing movement - Fixed an issue where companions would clip through doors between them and their positions
addedKnown issues: - Changing the key bindings for keyboard and mouse won't reflect on the UI unless it's reloaded - Sight and hearing are still being worked on to achieve a better responsiveness - The tutorial is pending an update with the new features
New patch introducing changes and improvements to stealth and Refuge Upgrades!
AdjustedIntroducing refuge upgradesYou can access to them via Maelvar's crafting tab. Each upgrade improves the refuge's safety, reducing the risk of invasion. This update adds 3 different upgrades - Tweaked stealth. Enemies now react properly to the lamp being lit - Enemy hearing now works as intended. Depending on the speed, steps generate sounds of varied intensity. Each enemy has a hearing threshold that, when surpassed, will prompt them to investigate - Each weapon generates noise of different intensity, alerting enemies and their surrondings - Enemy sight has also been improved; enemies will have a harder time detecting you depending on their vision angle and range - Venturing at night will render you invisible to normal enemies, but they will still be able to hear you - Using dark camouflage will hide you in the shadows; making you invisible for enemies unless your light is on - Camouflage now affects the whole party instead of just one character. Equipping a camouflage with any character will also equip it on the rest of the party - Added a visual indicator for the HUD to reflect the hidden status
Fixes: - Dodge iframes for every character are now properly altered by stamina - Fixed an issue that caused companions to randomly stutter before ceasing movement - Fixed an issue where companions would clip through doors between them and their positions
Known issues: - Changing the key bindings for keyboard and mouse won't reflect on the UI unless it's reloaded - Sight and hearing are still being worked on to achieve a better responsiveness - The tutorial is pending an update with the new features