Full notes
Full Kaetram update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Security
- Performance
- Store
- Gameplay
Kaetram changes
Following the Java update, many untestable bugs surfaced, we made a lot of effort over the last 2 days to fix as many of them as possible. Thank you everyone for your patience, please look forward to our new content updates soon! - Fixed item locking blocking bank item slots.
Fixed resources de-spawning incorrectly and missing from the map.
Fixed mob respawn timers.
Fixed loot-box consolation prize rates.
Fixed potion timer not refreshing correctly.
Fixed infinite Piñata exploit.
Fixed Shade Mother off’ing herself.
Fixed locked doors that should be open.
Fixed most of the crashes, maybe.
Fixed un-equippable balloon cosmetics.
Fixed trade bugs that would crash your client.
Fixed resource visually delayed.
Fixes PvP combat requirements.
Fixed resource gathering stopping when you double click.
Fixed Shade Mother not spoiling food.
Fixed resources giving secondary rewards.
Fixed Olek’s ancient lootbag bug.
Fixed description errors.
Fixed equipment with light sources.
Fixed Queen Ant minions attacking themselves and Soldier Ants properly dying.
Fixed bosses ground hazards not affecting the player.
Fixed Queen Ant/Forest Dragon not using ranged combat.
Fixed entities being out of sync when logging in.
Fixed Evil Santa and Rebirth of Snow quests colliding with one another.
Fixed some issues with collection log duplicating entries from other selections.
Fixed quests not properly updating regions after progression.
Deforested the Ice Goblin King area.
Decreased Lootbox prices at Kosmetic/Event Store.
Added 1 more Lunar Dragon.
Returned 7 Mile’s missing bank.
Updated all water tiles to animated ones.
Lowered Soul Dragon and Meteorite Golem instance prices.
Tweaked the x100 crafting timer so it slows down on only 37+ recipes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
