Performance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down.
Full notes
Full K!ll All Litterbugs update
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What changed
0 fixes1 addition3 changes1 removal
Performance
Events
Gameplay
addedPerformance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.
changedEnemy update: Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you're a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.
removedQuests system: Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation.
changedVehicle Gamepad control update: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake A = start engine B = enter / exit vehicle Y = get unstuck.
changedVehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
K!ll All Litterbugs changes
addedPerformance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.
changedEnemy update: Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you're a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.
removedQuests system: Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation.
changedVehicle Gamepad control update: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake A = start engine B = enter / exit vehicle Y = get unstuck.
changedVehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
Performance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.
Enemy update: Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you're a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.
Quests system: Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation.
Vehicle Gamepad control update: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake A = start engine B = enter / exit vehicle Y = get unstuck.
Player Gamepad control update: X = use equipped item (bandage)
Vehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics