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Steam News16 July 20241y ago

Update notes 07-16-2024.1

Performance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down.

Full notes

Full K!ll All Litterbugs update

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What changed

0 fixes1 addition3 changes1 removal
  • Performance
  • Events
  • UI and audio
  • Gameplay
addedPerformance update : NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.
changedEnemy update : Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you’re a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.
removedQuests system : Quest progress is now saved. When you reach a checkpoint sign, your location, inventory, and quest progress is saved. Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation. There are some camera / UI bugs still being worked out
changedRight bumper = fire vehicle weapon (if available)
changedVehicles update : Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics

K!ll All Litterbugs changes

addedPerformance update : NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.
changedEnemy update : Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you’re a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.
removedQuests system : Quest progress is now saved. When you reach a checkpoint sign, your location, inventory, and quest progress is saved. Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation. There are some camera / UI bugs still being worked out
changedRight bumper = fire vehicle weapon (if available)
changedVehicles update : Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics

Performance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.

Enemy update: Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you’re a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.

Quests system: Quest progress is now saved. When you reach a checkpoint sign, your location, inventory, and quest progress is saved. Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation. There are some camera / UI bugs still being worked out

Sasquatch has been spotted!

Vehicle Gamepad control update from earlier:

Right trigger = gas

left trigger = brake

Right bumper = fire vehicle weapon (if available)

Left bumper = Handbrake

A

= start engine

B = enter / exit vehicle

Y

= get unstuck.

B

= exit vehicle

Player Gamepad control update:

X = use equipped item (bandage)

Vehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics

Source

Steam News / 16 July 2024

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