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Steam News23 October 20196y ago

2.0.0 update changelog

All changes present in 2.0.0 content update are listed below. As a reminder, changelog for 5 most recent updates is also available in game - just click version number in the bottom left corner of the screen in any menu.

Full notes

Full Just Random Squares update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes12 additions8 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedGeneralAdded score multipliers to game modes. They exist on top of point bonuses for game mode difficulty and change depending on chosen game mode options
addedGeneralNew game menu: added field that displays total score multiplier for selected game mode
addedGeneralNew game menu: added field that displays amount of bonus points awarded for completing the game on selected game mode
addedGeneralAdded new game mode option: randomized boss order - causes bosses to appear in a random order. It grants 15% additional score multiplier and can be turned on in any game mode
addedGeneralAdded new game mode option: randomized boss phases - makes bosses procedurally generated by assigning them randomly chosen phases. May cause bosses to be CONSIDERABLY harder. Grants 30% additional score multiplier and can be turned on in any game mode
addedGeneralAdded new game mode: boss rush - changes default waves into 12 boss waves and enforces both new boss randomization options. Available in both standard and stable variants
Rifle: decreased base damage50-7045-65Rifle: decreased base damage decreased, nerfBoss2: increased attack speed multiplier55%80%Boss2: increased attack speed multiplier increased, buffincreased attack and movement speed multipliers100%130%increased attack and movement speed multipliers increased, buff

Just Random Squares changes

addedAdded score multipliers to game modes. They exist on top of point bonuses for game mode difficulty and change depending on chosen game mode options
addedNew game menu: added field that displays total score multiplier for selected game mode
addedNew game menu: added field that displays amount of bonus points awarded for completing the game on selected game mode
addedAdded new game mode option: randomized boss order - causes bosses to appear in a random order. It grants 15% additional score multiplier and can be turned on in any game mode
addedAdded new game mode option: randomized boss phases - makes bosses procedurally generated by assigning them randomly chosen phases. May cause bosses to be CONSIDERABLY harder. Grants 30% additional score multiplier and can be turned on in any game mode

All changes present in 2.0.0 content update are listed below. As a reminder, changelog for 5 most recent updates is also available in game - just click version number in the bottom left corner of the screen in any menu.

General

  • Added score multipliers to game modes. They exist on top of point bonuses for game mode difficulty and change depending on chosen game mode options

  • New game menuadded field that displays total score multiplier for selected game mode
  • New game menuadded field that displays amount of bonus points awarded for completing the game on selected game mode
  • Added new game mode option: randomized boss order - causes bosses to appear in a random order. It grants 15% additional score multiplier and can be turned on in any game mode

  • Added new game mode option: randomized boss phases - makes bosses procedurally generated by assigning them randomly chosen phases. May cause bosses to be CONSIDERABLY harder. Grants 30% additional score multiplier and can be turned on in any game mode

  • Added new game modeboss rush - changes default waves into 12 boss waves and enforces both new boss randomization options. Available in both standard and stable variants
  • Boss rush game mode also alters available consumables, perks and causes bosses to drop additional currency and energy powerups

  • Most of the small player bullets are now more square-shaped

  • Tweaked player bullets coloring a bit

  • Added 2 new achievements

  • Fixed a bug that caused short game mode to have incorrect available player unit/weapon combinations

Gameplay

  • New player weapon: Crawler - shoots pulsing bullets in a wave pattern and it's damage depends on bullet's size during hit

  • New player weapon: Swarmer - shoots a swarm of low damage bullets that can bounce off the edges once

  • New weapons won't appear in previously saved games, you need to start new one to try them out

  • New enemy behavior: Charge - travels across game area while shooting. After leaving screen, waits a certain amount of time, then travels back

  • Enemies with charge behavior travel in different patterns at higher waves

  • Adding new enemy behavior causes enemy reshuffling in stable game modes. It means that you will encounter different set of enemies when playing an older saved game with stable game mode

Balance

  • Rifledecreased base damage from 50-70 to 45-65
  • Tracker, Homing discharger and blue unit's barrage skill: can no longer target enemies outside of game area

  • Slightly decreased collision radius of small player bullets

  • Boss2increased attack speed multiplier from 55% to 80% and adjusted cooldowns for all attacks so overall everything stays the same, but when this boss' phase is used by some other boss, it should be considerably easier
  • Boss3increased attack and movement speed multipliers from 100% to 130% and adjusted attack cooldowns/movement speed so overall everything stays the same, but when this boss' phase is used by some other boss, it should be considerably easier
  • Boss3slightly increased speed during teleporting phase

Sound

  • Fixed a bug that caused background music to start playing when the game was minimized and setting which was supposed to prevent so was toggled on

Other

  • Small tweaks in Polish translation

  • Landing screen animation can now be skipped if it was seen at least once

Source

Steam News / 23 October 2019

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