Full notes
Full Just Random Squares update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Just Random Squares changes
All changes present in 2.0.0 content update are listed below. As a reminder, changelog for 5 most recent updates is also available in game - just click version number in the bottom left corner of the screen in any menu.
General
Added score multipliers to game modes. They exist on top of point bonuses for game mode difficulty and change depending on chosen game mode options
- New game menuadded field that displays total score multiplier for selected game mode
- New game menuadded field that displays amount of bonus points awarded for completing the game on selected game mode
Added new game mode option: randomized boss order - causes bosses to appear in a random order. It grants 15% additional score multiplier and can be turned on in any game mode
Added new game mode option: randomized boss phases - makes bosses procedurally generated by assigning them randomly chosen phases. May cause bosses to be CONSIDERABLY harder. Grants 30% additional score multiplier and can be turned on in any game mode
- Added new game modeboss rush - changes default waves into 12 boss waves and enforces both new boss randomization options. Available in both standard and stable variants
Boss rush game mode also alters available consumables, perks and causes bosses to drop additional currency and energy powerups
Most of the small player bullets are now more square-shaped
Tweaked player bullets coloring a bit
Added 2 new achievements
Fixed a bug that caused short game mode to have incorrect available player unit/weapon combinations
Gameplay
New player weapon: Crawler - shoots pulsing bullets in a wave pattern and it's damage depends on bullet's size during hit
New player weapon: Swarmer - shoots a swarm of low damage bullets that can bounce off the edges once
New weapons won't appear in previously saved games, you need to start new one to try them out
New enemy behavior: Charge - travels across game area while shooting. After leaving screen, waits a certain amount of time, then travels back
Enemies with charge behavior travel in different patterns at higher waves
Adding new enemy behavior causes enemy reshuffling in stable game modes. It means that you will encounter different set of enemies when playing an older saved game with stable game mode
Balance
- Rifledecreased base damage from 50-70 to 45-65
Tracker, Homing discharger and blue unit's barrage skill: can no longer target enemies outside of game area
Slightly decreased collision radius of small player bullets
- Boss2increased attack speed multiplier from 55% to 80% and adjusted cooldowns for all attacks so overall everything stays the same, but when this boss' phase is used by some other boss, it should be considerably easier
- Boss3increased attack and movement speed multipliers from 100% to 130% and adjusted attack cooldowns/movement speed so overall everything stays the same, but when this boss' phase is used by some other boss, it should be considerably easier
- Boss3slightly increased speed during teleporting phase
Sound
Fixed a bug that caused background music to start playing when the game was minimized and setting which was supposed to prevent so was toggled on
Other
Small tweaks in Polish translation
Landing screen animation can now be skipped if it was seen at least once
Source
Changelog.gg summarizes and formats this update. How we read updates.
