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Steam News10 February 20206y ago

2.1.0 update

Random update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data. Also 30% discount that will last for couple of days is planned to start tomorrow!

Full notes

Full Just Random Squares update

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What changed

0 fixes2 additions3 changes0 removals
  • Balance
  • UI and audio
addedRandom update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data.
changedBALANCEHard and stable hard game modes: - Enemy damage multiplier per wave: 2.2% -> 2.1% - Enemy additional stat multiplier per boss wave: 25% -> 22% - Overall enemy damage multiplier: 125% -> 120% - Boss damage multiplier: 110% -> 107% - Health powerup drop chance multiplier: 90% -> 95% These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard*
changedBALANCEThird boss: - Healing powerup (dropped between phases) effect multiplier: 140% -> 145%
changedBALANCEFourth boss: - Healing powerup (dropped between phases) effect multiplier: 175% -> 180%
addedOTHERAdded feature that allows updating balance data of existing save file to latest version. Button to perform update can be found in saved game "INFO" panel.
Hard and stable hard game modes: - Enemy damage multiplier per wave:2.2%2.1%Hard and stable hard game modes: - Enemy damage multiplier per wave: decreased, nerf1% - Enemy additional stat multiplier per boss wave:25%22%1% - Enemy additional stat multiplier per boss wave: decreased, nerf

Random update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data.

Also 30% discount that will last for couple of days is planned to start tomorrow!

Full changelog:

BALANCE

Hard and stable hard game modes: - Enemy damage multiplier per wave: 2.2% -> 2.1% - Enemy additional stat multiplier per boss wave: 25% -> 22% - Overall enemy damage multiplier: 125% -> 120% - Boss damage multiplier: 110% -> 107% - Health powerup drop chance multiplier: 90% -> 95% These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard*

Third boss: - Healing powerup (dropped between phases) effect multiplier: 140% -> 145%

Fourth boss: - Healing powerup (dropped between phases) effect multiplier: 175% -> 180%

OTHER

  • Added feature that allows updating balance data of existing save file to latest version. Button to perform update can be found in saved game "INFO" panel.

Source

Steam News / 10 February 2020

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