Full notes
Full Just Random Squares update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
Random update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data.
Also 30% discount that will last for couple of days is planned to start tomorrow!
Full changelog:
BALANCE
Hard and stable hard game modes: - Enemy damage multiplier per wave: 2.2% -> 2.1% - Enemy additional stat multiplier per boss wave: 25% -> 22% - Overall enemy damage multiplier: 125% -> 120% - Boss damage multiplier: 110% -> 107% - Health powerup drop chance multiplier: 90% -> 95% These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard*
Third boss: - Healing powerup (dropped between phases) effect multiplier: 140% -> 145%
Fourth boss: - Healing powerup (dropped between phases) effect multiplier: 175% -> 180%
OTHER
Added feature that allows updating balance data of existing save file to latest version. Button to perform update can be found in saved game "INFO" panel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
