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Steam News12 July 20241y ago

V. 2.5.0 - Quality++ šŸ“ˆšŸ†™

Yo yo yo! šŸ˜€ We’ve had a productive June, and we’re coming at you with many QoL features and changes. Keep reading for more deets!

In this update9

Full notes

Full Just Keep Running update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
addedALTERNATIVE WALLJUMP COUNTERSide-by-side comparison of Counters For those of you who find the normal, full-screen, counter distracting or confusing, you can now toggle on a different, informative, and less ā€œin your faceā€ counter instead!
addedUPDATED TIME TRIAL UIUI Showcase We’ve added a lot of improvements to the Time Trial UI to help avoid confusion and frustration. We do this by, for example, informing the cause of death and properly warning players when time is running out!
changedADDEDQuick Turn : Pressing Q or the Left Bumper/Shoulder button makes you turn 180 degrees quickly. These bindings can be changed in the settings menu.
addedADDEDAlternative Walljump Counter : Under UI settings, there’s a new option to change how the Walljump Counter looks. It changes the Walljump Counter from a fullscreen effect into a small, informative, less intrusive modal window at the top of the screen.
addedADDEDā€œRESTARTā€ prompt added to End Screen.
addedADDEDAdded X (Twitter) button to Main Menu (now that we’re more active on there lol)

Just Keep Running changes

addedSide-by-side comparison of Counters For those of you who find the normal, full-screen, counter distracting or confusing, you can now toggle on a different, informative, and less ā€œin your faceā€ counter instead!
addedUI Showcase We’ve added a lot of improvements to the Time Trial UI to help avoid confusion and frustration. We do this by, for example, informing the cause of death and properly warning players when time is running out!
changedQuick Turn : Pressing Q or the Left Bumper/Shoulder button makes you turn 180 degrees quickly. These bindings can be changed in the settings menu.
addedAlternative Walljump Counter : Under UI settings, there’s a new option to change how the Walljump Counter looks. It changes the Walljump Counter from a fullscreen effect into a small, informative, less intrusive modal window at the top of the screen.
addedā€œRESTARTā€ prompt added to End Screen.

Yo yo yo! šŸ˜€

We’ve had a productive June, and we’re coming at you with many QoL features and changes. Keep reading for more deets! šŸ™‚

Key Changes

ALTERNATIVE WALLJUMP COUNTER

Side-by-side comparison of Counters For those of you who find the normal, full-screen, counter distracting or confusing, you can now toggle on a different, informative, and less ā€œin your faceā€ counter instead!

UPDATED TIME TRIAL UI

UI Showcase We’ve added a lot of improvements to the Time Trial UI to help avoid confusion and frustration. We do this by, for example, informing the cause of death and properly warning players when time is running out!

QUICK TURN

Quick Turn Showcase We had this on our Trello board forever since I thought it’d be hard to implement, but it wasn't! This is especially useful for Controller players who can’t turn around quickly enough for certain levels.

Full Changelog

[2.5.0] - 2024-07-12

ADDED

  • Quick TurnPressing Q or the Left Bumper/Shoulder button makes you turn 180 degrees quickly. These bindings can be changed in the settings menu.
  • Alternative Walljump CounterUnder UI settings, there’s a new option to change how the Walljump Counter looks. It changes the Walljump Counter from a fullscreen effect into a small, informative, less intrusive modal window at the top of the screen.
  • ā€œRESTARTā€ prompt added to End Screen.

  • Added X (Twitter) button to Main Menu (now that we’re more active on there lol)

CHANGED

  • Time Trials:

    • SFX: As the timer ticks closer to zero, you can hear a clock ticking in tempo to the song. This is to indicate that the timer is running out auditorially.

    • UI: During a Time Trial, if the player respawns and causes the timer to reset, a text will appear in the UI explaining what caused the respawn. For example, ā€œOUT OF TIMEā€, ā€œKILLED BY ENEMYā€, ā€œRESPAWNEDā€, etc.

    • UI: When there are 10 seconds left, the UI background will start flashing red.

  • Roof Turrets: Made changes to state sounds to (hopefully) make them easier on the ears.

  • 2-2, Stage 4

    • Removed certain Lasers to rebalance the stage's difficulty.

    • Added ā€œQuick Turnā€ tutorial

  • Changed ā€œPickupā€ crosshair from a circle to a hand symbol to communicate clearly that the player is holding something.

  • In-game UI is now Pixel Perfect.

  • Changed ā€œRestart Levelā€ default binding to Tab.

REMOVED

  • Removed Option ā€œPrint Log Messages In-Gameā€, recent BTS updates break its functionality.

KNOWN ISSUES

  • Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.

  • Playing the game with a Dualshock 4 controller, or playing on a Steam Deck while having a keyboard connected, may lead to issues involving controlling the game with the Keyboard itself. This is also potentially an issue with the Unity Input System, which is beyond our control.

Changelog formatting is partly based on Keep a Changelog (https://keepachangelog.com/en/1.1.0/). Version numbers are formatted as such… MAJOR.MINOR.HOTFIX

  • Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.

  • Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.

  • Hotfix releases mostly

Source

Steam News / 12 July 2024

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