In this update8
Full notes
Full Just Keep Running update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Fixes
Just Keep Running changes
OH SNAP! ANOTHER ONE!
Hey there! Despite prepping and running the Steam Next Fest showcase, we’ve still kept busy bug fixing and making adjustments to Just Keep Running, and that’s what this update is all about! :D DOWNLOAD NOW! https://store.steampowered.com/app/2684400/Just_Keep_Running/
Key Changes
PRO TIPS
Pro Tips feature in Loading Screen We’ve pretty much reworked how Pro Tips are managed, allowing us to easily add, modify and remove tips, and use them across multiple scenes thanks to Scriptable Objects.
Thanks to this rework, yoo now also have Pro Tips in the loading menu! So if you’re waiting for something to load for a while, you can also get some tips while you’re at it.
1-1 CHANGES
Stage 1 Showcase Speedrunners, take note! We’ve had to swap the location of the Cube Button in Stage 1 of 1-1 to prevent players from potentially softlocking themselves pretty easily. This might make some strats a little more harder to pull off in this stage, just FYI! 👍
BUG FIXES & ADJUSTMENTS
Most of this update consists of small bug fixes, adjustments, and preparations to make the game experience better. Like fixing the coffee table model so that… well, THIS doesn’t happen. We do a lil noclipping (SO to Lungsc for capturing this footage!)
Full Changelog
[2.4.0] - 2024-06-15
ADDED
- Pro TipsAdded Pro Tips to the Loading Menu.
CHANGED
Pro Típs
Reworked Pro Tips system to add, remove, and manage tips more easily, and show tips across different menus.
Modified tips to reflect the current version of the game better.
1-1, Stage 1: Shifted Cube Button away from the door to prevent softlocking.
Notes and Readables: You can now press Escape (or a similar key) to stop reading a note.
Controller: Respawn, Restart Level, and Hard Restart buttons on Controllers now require you to hold down the bound input to execute the restart. This is to prevent accidentally restarting a level/run while playing or navigating menus.
Adjusted Coffee Table model to prevent players from clipping out of the world.
Adjusted Weight and Angular Drag of Cubes to make them feel slightly heftier and (hopefully) prevent cubes from spinning off buttons in certain instances.
FIXED
- Upgrade MenuFixed the menu snapping to the + or - button when using the mouse. This should only happen when using arrow keys or controllers.
- End ScreenChanged controller binding for “Continue” to avoid issues when trying to use the Upgrade menu
Cleaned up code behind the scenes.
KNOWN ISSUES
Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
Playing the game with a Dualshock 4 controller, or playing on a Steam Deck while having a keyboard connected, may lead to issues involving controlling the game with the Keyboard itself. This is also potentially an issue with the Unity Input System, which is beyond our control.
Changelog formatting is partly based on Keep a Changelog (https://keepachangelog.com/en/1.1.0/). Version numbers are formatted as such…
MAJOR.MINOR.HOTFIX
Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions
Source
Changelog.gg summarizes and formats this update. How we read updates.
