Full notes
Full Just Hide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
The last devlog came out six months ago, so it's time to write a new one! 🙃
The biggest achievement during this time is that the alpha version is ready, and now the game can be completed from start to finish. Testers take about 15 hours to beat it (even though I originally planned it to be a three-hour game). Oh well—"show, don't tell"!
The current version doesn't have graphics or sound yet, but work is already underway to integrate the visuals created by my artist.
The elevator system is fully implemented.
Since the alpha version is done, all levels have been transferred from Illustrator, a tablet, and a notebook into Unity's editor (which took almost four months).
Support for ultrawide and even super-ultrawide monitors has been added (I wonder if even one person will run Just Hide on such a screen? 😀).
My wife not only draws backgrounds and tiles (and makes amazing food 😋) but has also started working on character portraits for dialogues.
And the most important new feature—sound grenades now blink in sync with their effect radius indicator!
This month, Just Hide celebrates two years of active development. Of course, I didn't expect (like any indie developer) that the process would take this long. But I'm determined to finish the project in 2025—and I hope I will!
Thanks for reading, and see you soon! 😉
Source
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