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Steam News26 May 20261mo ago

Jupiter Junkworks Progress Update May 2026

Six One Indie Showcase and BitSummit Over! Thank you to everyone who has tuned into the Six One Indie Showcase and saw our latest trailer or dropped by our booth at BitSummit as a part of Screen Australia's Future Leade

In this update4

Full notes

Full Jupiter Junkworks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Store
  • UI and audio
  • Maps
  • Performance
  • Gameplay
  • Server
changedSix One Indie Showcase and BitSummit Over!Thank you to everyone who has tuned into the Six One Indie Showcase and saw our latest trailer or dropped by our booth at BitSummit as a part of Screen Australia's Future Leaders Delegation! We hope you enjoyed learning a bit more about our cast of characters and a little sneak peek at what's in store for the endless rogue-lite mode!
addedSo, what's coming next?Better support for Steam Deck and gamepads. Including in-game prompts and a new settings menu system for easier navigation and accessibility.
addedSo, what's coming next?The new tutorial introduction stage we've been using at expos.
changedSo, what's coming next?A huge number of performance improvements and bug fixes.
changedSo, what's coming next?Visual improvements and tweaking of visual effects, lighting and block to background contrast.
changedSo, what's coming next?Better objective tracking in the UI.

Jupiter Junkworks changes

changedThank you to everyone who has tuned into the Six One Indie Showcase and saw our latest trailer or dropped by our booth at BitSummit as a part of Screen Australia's Future Leaders Delegation! We hope you enjoyed learning a bit more about our cast of characters and a little sneak peek at what's in store for the endless rogue-lite mode!
addedBetter support for Steam Deck and gamepads. Including in-game prompts and a new settings menu system for easier navigation and accessibility.
addedThe new tutorial introduction stage we've been using at expos.
changedA huge number of performance improvements and bug fixes.
changedVisual improvements and tweaking of visual effects, lighting and block to background contrast.

Six One Indie Showcase and BitSummit Over!

Thank you to everyone who has tuned into the Six One Indie Showcase and saw our latest trailer or dropped by our booth at BitSummit as a part of Screen Australia's Future Leaders Delegation! We hope you enjoyed learning a bit more about our cast of characters and a little sneak peek at what's in store for the endless rogue-lite mode!

So, what's coming next?

Once back from Japan we'll be focusing on getting the major demo build update live.

  • Better support for Steam Deck and gamepads. Including in-game prompts and a new settings menu system for easier navigation and accessibility.

  • The new tutorial introduction stage we've been using at expos.

  • A huge number of performance improvements and bug fixes.

  • Visual improvements and tweaking of visual effects, lighting and block to background contrast.

  • Better objective tracking in the UI.

  • Difficulty rebalancing through a few easier entry contracts and some other tweaks.

  • Upgrades to the client and contact systems.

  • A little sample of the new Bamboo Waterfall Stage that has debuted at BitSummit. We've got 7 other arcade stages all at various different steps in their development process as well!

  • Tons of other little updates! There's been over 120 new voice lines alone added along with lip syncing for the 2D dialogue sprites.

What can you do?

We'd love to hear even more feedback/suggestions/reviews, good and bad, on the game and what you think the latest reveals might have in store for players.

You can also follow us on Bluesky where we're aiming to post more updates including some extended content that didn't make it into the trailer or had to be cut down to fit it!

https://bsky.app/profile/pixeldrake.com

Is there interest for a Discord server? We've been wondering about it but are unsure what the demand would be like.

And the future?

We're in the middle of planning out how we want to approach our early access release. The current plan is to have it focusing on the endless roguelite mode and continue to release smaller narrative campaign updates in an almost episodic factor. We're also reaching out to publishers who might want to start a relationship with our studio, Jupiter Junkworks and future properties. Are you a publisher or know one who might be interested? Let us know! We'd love to have a chat.

Thank you for all of your patience with this update and all of the enthusiasm shown during the Six One Indie Showcase and BitSummit! We can't wait to get more block crushing action into your hands as soon as possible!

-Jupiter Junkworks Team

Source

Steam News / 26 May 2026

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