Full notes
Full JUNKPUNK update
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Repeated intro
Hey everyone! Rich here! Today im happy to announce that in 48 hours time Player update will go live! We’ve been hard at work as you all know for months and now some massive changes are coming to the game.
What changed
- Gameplay
- UI and audio
JUNKPUNK changes
I will go into way more detail on the day because I want to share with you all what our vision is and what's coming over the next few months and our road to 1.0.
So why have we made this update instead of Monolith 3? We have gone back to basics on the game, we’ve gone right from the ground up on how we interact with things what the player lacked in terms of its ability to be animated, add and remove items allow you all to have a way more polished experience.
This lays the framework for a highly polished game experience were we are working out all the kinks and issues now so the game can be enjoyed in its entirety and most importantly so our players are given a top quality game!
It’s actually hard to remember all of the improvements we have made in the update because it’s so extensive. But i’ll give it a shot.
We have completely redesigned the LEAF model its now super high detail and most importantly it now has much more functionality to add / remove items, animate, raise and lower arms, lock onto objects when looking etc.
We have added a tonne of items the player can equip to improve the rpg experience of the game. These are both scrap and NWR versions. This includes things like, extra storage for items, powerful lasers, batteries, power legs and more.
This also follows up with new and improved crafting stations and upgrade stations replacing the old ones.
Designed and implemented a first person mode for the game so players that prefer first person games can enjoy the entire game experience this way.
We have done extensive work on the user interface to make it much more usable and a much smoother experience.
We have added real time placeable lights, this was a highly requested feature.
We have also added an entire flight system ( this took some time ) to allow the user to use a jetpack to traverse the landscape.
Extensive work as been done on the entire games sound and should be better balanced with more buttons and machines making confirmation noises.
Improved the worlds lighting so the game is overall better rendered.
Balanced the game so the inventory is not so cumbersome, we realized that it’s not fun that some things have for example a 50 space, or a 1 space. We have improved this.
Im going to do a more extensive write up so everyone can understand the full amount of work that has taken place but I think you’ll all notice it.
Thank you to all the playtesters and I hope this helps you all have a much better experience and this will absolutely now pave the way for a epic game experience from the moment you get into Junkpunk.
All the best
Rich and SCT
Source
Changelog.gg summarizes and formats this update. How we read updates.
