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Steam News19 July 20241y ago

Monolith 1 Rework- Progress Update

Hey guys, Russell here with a progress update on the Monolith 1 Rework. It has been a while & we have been extremely busy behind the scenes at SCT, the video below is a discussion between Rich and I about the current st

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Hey guys, Russell here with a progress update on the Monolith 1 Rework.

What changed

0 fixes4 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedHere are the things we have completed so far which are discussed in the video:The spawnpoint has been changed within the game to a new underground location beneath Monolith 1.
removedHere are the things we have completed so far which are discussed in the video:The Biological and Tech keys have been removed and replaced with a redesigned, more visual system.
addedHere are the things we have completed so far which are discussed in the video:Nickel has been added as a new resource.
addedHere are the things we have completed so far which are discussed in the video:The interior of Monolith 1 has undergone a full visual redesign, with the third floor being showcased in the video. This has been done to better fit the new quest progression to complete M1.
addedHere are the things we have completed so far which are discussed in the video:A new laboratory has been added to the world to encourage player exploration. This also ties into the quest progression of M1.
changedAnd those are just the things mentioned in the video! We have also:Redesigned the player power and health system.

It has been a while & we have been extremely busy behind the scenes at SCT, the video below is a discussion between Rich and I about the current state of JP.

A summary of the video

We are aiming to deliver everything that we promised to the community in the previous steam announcement, and as such, it takes time to complete everything to the standard we aim to release.

Here are the things we have completed so far which are discussed in the video:

  • The spawnpoint has been changed within the game to a new underground location beneath Monolith 1.

  • The Biological and Tech keys have been removed and replaced with a redesigned, more visual system.

  • There has been a full overhaul to the crafting recipe tree and changes made to what can be harvested from scrap piles. This has been done with long term development in mind and aims to bridge a better gap between Monolith 1 and Monolith 2.

  • Nickel has been added as a new resource.

  • The Scrap bot has been modelled, with a deposit station and crafting bench on the way.

  • The interior of Monolith 1 has undergone a full visual redesign, with the third floor being showcased in the video. This has been done to better fit the new quest progression to complete M1.

  • A new laboratory has been added to the world to encourage player exploration. This also ties into the quest progression of M1.

And those are just the things mentioned in the video! We have also:

  • Begun the process of moving Junkpunk from Unreal 4 to Unreal 5, a large task which is a time consuming one.

  • Redesigned the player power and health system.

  • Written a full tutorial rework ready to implement.

  • Completely rewritten and solidified the lore, which will be sprinkled throughout the game accordingly.

  • Planned out a full UI overhaul.

  • And designed/developed many more smaller QOL changes!

I want to thank everyone for their patience on this update. We are still here, we are still working on JP, and we will deliver an incredible update once it is ready. We are not going anywhere. But it will continue to take time and we do not have a release date to give to you just yet.

All the best

Russell

Source

Steam News / 19 July 2024

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