Full notes
Full Jump Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Server
- Gameplay
- Events
- Balance
- UI and audio
Update Patch Notes v0.6.13.134
Features
You will no longer lose your inventory items when failing a mission
Mission names are now displayed in the server browser status tab
Added an SMG to the tutorial area near the materia pickup
Low difficulty missions now include starting equipment — an SMG is provided on lower challenge ratings, along with small repair kits
Improvements
Items are no longer dropped from your inventory when defeated
Low-tier weapons can now be found as loot across all destinations
BuddyBot has been significantly buffed — damage increased from 5 to 15 per shot
Flamethrower audio has been rebalanced — volume is better controlled over time and overall sound levels have been adjusted for a better experience
Bug Fixes
Fixed the destination arrival screen showing an empty box when there are no active modifiers or events
Fixed the tutorial destination node not displaying its banner or description on the jump map
Fixed objectives incorrectly continuing to display after the Artillery objective is completed
Fixed ammo pickup count now displays the correct amount
BuddyBot now renders correctly across different lighting conditions
Balance
Fewer enemies now spawn when playing solo, especially on lower challenge ratings
Enemy health has been reduced across several enemy types to improve solo play balance:
Heavy Raptor HP reduced (300 solo / 350 duo)
Rocket Drone HP reduced to 190 (solo)
Sniper Drone HP reduced to 750 (solo)
Source
Changelog.gg summarizes and formats this update. How we read updates.
