Full notes
Full Jump Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
Jumpers!
You can now help us test the March update on our Experimental branch.
(Which is easiest done by joining our Discord)
We really want your feedback on how the new update feels.
There’s a lot of new features we want everyone’s feedback and bug hunting skills on:
Upgraded the game engine to Unity 6 / DX12 as default rendered
New Heat mechanic and new mission map layout
Completely reworked on-foot enemy behaviour and difficulty balancing
Networking code changes, hopefully way more stable now!
Sliding!
Throwable grenades and football physics, new rifle weapon
If you or your crew have previously experienced trouble connecting to Lobbies,
getting kicked to main menu during missions,
crashing to desktop,
or getting frame stutters when interacting with items
Please test this version of the game and let us know if your issues have been eliminated
A longer list of what these new features are can be found on our Discord.
How to join the Experimental Branch:
Right-click Jump Space in your Steam Library. Go to Properties > Game Versions & Betas tab.
Select "experimental - Latest dev build - enter at own risk."
Report what you find in our Discord so that we can easily comment on the issue and find the bug ASAP. Filling in the survey from the game's Main Menu while on the Experimental branch also helps!
(The experimental branch has its own separate save file - you will start from scratch and your main save file is not affected.)
The more players we have to test and report back, the better <3
Thanks for reading, and playing! Once everything is super stable, the March update will be launched to everyone and Xbox players before March ends.
The Keepsake Crew
Source
Changelog.gg summarizes and formats this update. How we read updates.
