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addedIn case you haven't heard Unity has made changes to its pricing structure. They're pretty ridiculous and actually quite terrible so I've decided to move away from Unity. This will unfortunately slow down development which I'm not happy about but I don't see how Unity can be trusted after this. The majority of the code won't need to be rewritten as it's already in C#. I largely detached the UI code and game logic so the biggest piece will be creating a new UI. The current plan is to finish the next scenario and then move on to porting.
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addedIn case you haven't heard Unity has made changes to its pricing structure. They're pretty ridiculous and actually quite terrible so I've decided to move away from Unity. This will unfortunately slow down development which I'm not happy about but I don't see how Unity can be trusted after this. The majority of the code won't need to be rewritten as it's already in C#. I largely detached the UI code and game logic so the biggest piece will be creating a new UI. The current plan is to finish the next scenario and then move on to porting.
In case you haven't heard Unity has made changes to its pricing structure. They're pretty ridiculous and actually quite terrible so I've decided to move away from Unity. This will unfortunately slow down development which I'm not happy about but I don't see how Unity can be trusted after this. The majority of the code won't need to be rewritten as it's already in C#. I largely detached the UI code and game logic so the biggest piece will be creating a new UI. The current plan is to finish the next scenario and then move on to porting.