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Steam News24 August 20241y ago

Version 0.8

Scenario #10 - Fractured Stars Wars never last forever. The Dance eventually ended which led to trade restarting as well as peaceful relations becoming the norm again.

Full notes

Full Jump Lanes update

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What changed

2 fixes0 additions4 changes0 removals
  • Balance
  • Events
  • Fixes
  • Maps
changedScenario #10 - Fractured StarsWhile the region is prosperous the best space is claimed and controlled by various nations in the area. Some of them will be easy to convince to open themselves up to imperial trade; others will be more stubborn. Meanwhile competition for building space will be fierce. Profit margins will get tighter as time progresses
changedScenario #11 PlansThe creation of an event system will allow the creation of more chaotic scenarios. The next scenario will expand the event system and involve unpredictable supply and demand.
fixedBug FixesTwo scenarios lacked a proper maximum rounds trigger. This has been fixed.
fixedBug FixesWhile the effect was not all that noticeable some of the math applied to higher difficulties didn't work quite right. This largely had to do with profit decay. This has been fixed.
changedCurrently In the WorksRandom map generation.
changedCurrently In the WorksMap Editor.

Jump Lanes changes

changedWhile the region is prosperous the best space is claimed and controlled by various nations in the area. Some of them will be easy to convince to open themselves up to imperial trade; others will be more stubborn. Meanwhile competition for building space will be fierce. Profit margins will get tighter as time progresses
changedThe creation of an event system will allow the creation of more chaotic scenarios. The next scenario will expand the event system and involve unpredictable supply and demand.
fixedTwo scenarios lacked a proper maximum rounds trigger. This has been fixed.
fixedWhile the effect was not all that noticeable some of the math applied to higher difficulties didn't work quite right. This largely had to do with profit decay. This has been fixed.
changedRandom map generation.

Scenario #10 - Fractured Stars

Wars never last forever. The Dance eventually ended which led to trade restarting as well as peaceful relations becoming the norm again. The Fractured Stars were something of an exception to this; neighboring nations struggled to get along even though hostilities had largely ceased. This created both economic and political opportunities though gaining access to some of them was not particularly easy.

While the region is prosperous the best space is claimed and controlled by various nations in the area. Some of them will be easy to convince to open themselves up to imperial trade; others will be more stubborn. Meanwhile competition for building space will be fierce. Profit margins will get tighter as time progresses

Scenario #11 Plans

The creation of an event system will allow the creation of more chaotic scenarios. The next scenario will expand the event system and involve unpredictable supply and demand.

Bug Fixes

Two scenarios lacked a proper maximum rounds trigger. This has been fixed.

While the effect was not all that noticeable some of the math applied to higher difficulties didn't work quite right. This largely had to do with profit decay. This has been fixed.

Currently In the Works

Random map generation.

Scenario #11.

More achievements.

Map Editor.

Source

Steam News / 24 August 2024

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