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Steam News26 March 20188y ago

Update 1.4 is coming

Hi everyone, now that GDC week is over, work continues on v1.4 which aims to bring a ton of new content, fix a lot of issues and address some balancing problems.

Full notes

Full Jump Gunners update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHi everyone, now that GDC week is over, work continues on v1.4 which aims to bring a ton of new content, fix a lot of issues and address some balancing problems. GDC saw hundreds of people enjoying playing Jump Gunners, and the feedback on the game was so positive! However, it did highlight a few issues that need addressing in the game, the most important of which are balancing the levels, fixing a bunch of bugs that came up and fixing major performance issues with certain Capture the Flag levels and the particle systems. This update will also add a whole bunch of new features, along with some pretty major content additions, so stay tuned for more info. 1.4 is likely to be the branch that will head to Xbox and PS4. We have a switch version planned, but the control scheme needs changing completely to support local play with the Joycons. As ever, if you have any feedback, issues or questions, please do get in touch! Happy Jump Gunning! EDIT: UPDATE 1.3.1 is now live, and I am confident that this makes the game experience a whole lot more enjoyable, based on the several hundred multiplayer maps I played with other designers / developers at GDC. Additions - Many levels completely re-balanced to make them more fun, some levels removed entirely (ones with overuse of spikes) Changes - Players can no longer Bullet Jump off the top of the screen, making players on the ground impossible to see - Removed the fire effect from all explosives with the exception of Rockets and Explosive Barrels - Sudden death now triggers both effects at the same time, not one or the other - Many environmental hazards were downright unfair, this has been fixed - Powerups and hazards are now far more random - Camera smoothly recenters now when a player dies, makes the transition less jarring - Player one can only control the main menu now - Players pressing cancel on multiplayer screen, no longer quits back to main menu - Player menu select sounds now disabled when player ready to play - Player gib parts no longer persist indefinitely, causing performance issues Bug Fixes - Bullet accuracy greatly increased - Player gib parts no longer persist, causing slowdown on many levels - Sniper scope laser no longer shows when player dies in Capture the Flag - Sniper laser no longer shows above smoke - Minigun now no longer makes other sound and music mute - Fixed issue with players using controllers for players 3 and 4 when player 2 or 3 are not playing

Jump Gunners changes

fixedHi everyone, now that GDC week is over, work continues on v1.4 which aims to bring a ton of new content, fix a lot of issues and address some balancing problems. GDC saw hundreds of people enjoying playing Jump Gunners, and the feedback on the game was so positive! However, it did highlight a few issues that need addressing in the game, the most important of which are balancing the levels, fixing a bunch of bugs that came up and fixing major performance issues with certain Capture the Flag levels and the particle systems. This update will also add a whole bunch of new features, along with some pretty major content additions, so stay tuned for more info. 1.4 is likely to be the branch that will head to Xbox and PS4. We have a switch version planned, but the control scheme needs changing completely to support local play with the Joycons. As ever, if you have any feedback, issues or questions, please do get in touch! Happy Jump Gunning! EDIT: UPDATE 1.3.1 is now live, and I am confident that this makes the game experience a whole lot more enjoyable, based on the several hundred multiplayer maps I played with other designers / developers at GDC. Additions - Many levels completely re-balanced to make them more fun, some levels removed entirely (ones with overuse of spikes) Changes - Players can no longer Bullet Jump off the top of the screen, making players on the ground impossible to see - Removed the fire effect from all explosives with the exception of Rockets and Explosive Barrels - Sudden death now triggers both effects at the same time, not one or the other - Many environmental hazards were downright unfair, this has been fixed - Powerups and hazards are now far more random - Camera smoothly recenters now when a player dies, makes the transition less jarring - Player one can only control the main menu now - Players pressing cancel on multiplayer screen, no longer quits back to main menu - Player menu select sounds now disabled when player ready to play - Player gib parts no longer persist indefinitely, causing performance issues Bug Fixes - Bullet accuracy greatly increased - Player gib parts no longer persist, causing slowdown on many levels - Sniper scope laser no longer shows when player dies in Capture the Flag - Sniper laser no longer shows above smoke - Minigun now no longer makes other sound and music mute - Fixed issue with players using controllers for players 3 and 4 when player 2 or 3 are not playing

Hi everyone, now that GDC week is over, work continues on v1.4 which aims to bring a ton of new content, fix a lot of issues and address some balancing problems. GDC saw hundreds of people enjoying playing Jump Gunners, and the feedback on the game was so positive! However, it did highlight a few issues that need addressing in the game, the most important of which are balancing the levels, fixing a bunch of bugs that came up and fixing major performance issues with certain Capture the Flag levels and the particle systems. This update will also add a whole bunch of new features, along with some pretty major content additions, so stay tuned for more info. 1.4 is likely to be the branch that will head to Xbox and PS4. We have a switch version planned, but the control scheme needs changing completely to support local play with the Joycons. As ever, if you have any feedback, issues or questions, please do get in touch! Happy Jump Gunning! EDIT: UPDATE 1.3.1 is now live, and I am confident that this makes the game experience a whole lot more enjoyable, based on the several hundred multiplayer maps I played with other designers / developers at GDC. Additions - Many levels completely re-balanced to make them more fun, some levels removed entirely (ones with overuse of spikes) Changes - Players can no longer Bullet Jump off the top of the screen, making players on the ground impossible to see - Removed the fire effect from all explosives with the exception of Rockets and Explosive Barrels - Sudden death now triggers both effects at the same time, not one or the other - Many environmental hazards were downright unfair, this has been fixed - Powerups and hazards are now far more random - Camera smoothly recenters now when a player dies, makes the transition less jarring - Player one can only control the main menu now - Players pressing cancel on multiplayer screen, no longer quits back to main menu - Player menu select sounds now disabled when player ready to play - Player gib parts no longer persist indefinitely, causing performance issues Bug Fixes - Bullet accuracy greatly increased - Player gib parts no longer persist, causing slowdown on many levels - Sniper scope laser no longer shows when player dies in Capture the Flag - Sniper laser no longer shows above smoke - Minigun now no longer makes other sound and music mute - Fixed issue with players using controllers for players 3 and 4 when player 2 or 3 are not playing

Source

Steam News / 26 March 2018

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