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Full notes
Full Juice Galaxy update
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What changed
- Gameplay
Juice Galaxy changes
Juice Galaxy 0.2.16 ~ π Automobiles, QoL, and Bugfixes π
Hello! I hope 2026 is going well for you all. This update reinstates the ould Automobile enemy, and brings a number of miscellaneous fixes and improvements to the game.
The Automobile is a derpy car enemy that roams the hillside out past Monster Level 10. It was an important part of Juice Galaxy back when it was still called Juice World, and just fell by the wayside as I focused on other areas of the game. I'm happy it's back, and I have some pretty funky ideas for it in the future.
In addition, I did some GUI work and random bugfixes that had been bothering me for a while. There is still plenty more to polish, but I will probably focus on doing something more flashy for next update!
## \[0.2.16] ### Added - Reinstated Automobile monster, gave it funky colors - 'Continue' button has been added to main menu - Loading Screen now displays random tips while loading ### Changed - Items use continuous collision, to avoid falling through ground - GUI crosshair now hides when you are in dialog or cutscenes ### Fixed - Hats now scale properly on head when head size != 1 - Gator mouth self-intersection during chomp - Player camera clips through walls much less - Stats window lag when stats are absurdly high - Swirly D now makes proper eye-contact during his scene - Harsh clicking noise removed from GUI sounds
Source
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