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Steam News16 June 20251y ago

🪱Juice Galaxy 0.2.13⚡~ Fleaches, Damage Numbers, and Electricity Improvements,

🪱 Juice Galaxy 0.2.13 ⚡ ~ Fleaches, Damage Numbers, and Lightning Hello! I hope everyone has been well! I ended up taking a pretty long break since the last update, and now I'm gearing up for the next wave of updates.

In this update5

Full notes

Full Juice Galaxy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions6 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changed🪱 Juice Galaxy 0.2.13 ⚡ ~ Fleaches, Damage Numbers, and LightningHello! I hope everyone has been well!
changed🪱 Juice Galaxy 0.2.13 ⚡ ~ Fleaches, Damage Numbers, and LightningI ended up taking a pretty long break since the last update, and now I'm gearing up for the next wave of updates. For this one, we are starting small just to make sure I still know what I am doing.
addedFleaches!A brand new monster! The Fleach is a leech-like creature that latches onto living things and drinks their Juice. It will also seek out and gobble up corpses on the ground. Once it latches on, it deals continuous damage and sucks Juice based on the damage done. You can get your juice back by killing and eating it. It spawns in the wilderness and from Rocks that are destroyed.
addedDamage NumbersFinally you can see how much damage you are doing. Enable them in Visual settings tab. Next up I'll try and add health bars!
changedLightning improvementsI took some time to polish up the electrical system, making its animation and sound more dynamic while also improving its chaining capabilities, visuals, audio, and level scaling.
addedLightning improvementsAdded a proper animation. Lightning arcs now take time to travel through the air, instead of all happening instantaneously.

Juice Galaxy changes

changedHello! I hope everyone has been well!
changedI ended up taking a pretty long break since the last update, and now I'm gearing up for the next wave of updates. For this one, we are starting small just to make sure I still know what I am doing.
addedA brand new monster! The Fleach is a leech-like creature that latches onto living things and drinks their Juice. It will also seek out and gobble up corpses on the ground. Once it latches on, it deals continuous damage and sucks Juice based on the damage done. You can get your juice back by killing and eating it. It spawns in the wilderness and from Rocks that are destroyed.
addedFinally you can see how much damage you are doing. Enable them in Visual settings tab. Next up I'll try and add health bars!
changedI took some time to polish up the electrical system, making its animation and sound more dynamic while also improving its chaining capabilities, visuals, audio, and level scaling.

🪱 Juice Galaxy 0.2.13 ~ Fleaches, Damage Numbers, and Lightning

Hello! I hope everyone has been well!

I ended up taking a pretty long break since the last update, and now I'm gearing up for the next wave of updates. For this one, we are starting small just to make sure I still know what I am doing.

Fleaches!

A brand new monster! The Fleach is a leech-like creature that latches onto living things and drinks their Juice. It will also seek out and gobble up corpses on the ground. Once it latches on, it deals continuous damage and sucks Juice based on the damage done. You can get your juice back by killing and eating it. It spawns in the wilderness and from Rocks that are destroyed.

Damage Numbers

Finally you can see how much damage you are doing. Enable them in Visual settings tab. Next up I'll try and add health bars!

Lightning improvements

I took some time to polish up the electrical system, making its animation and sound more dynamic while also improving its chaining capabilities, visuals, audio, and level scaling.

  • Added a proper animation. Lightning arcs now take time to travel through the air, instead of all happening instantaneously.

  • Arcs now deal slightly reduced damage (75%) with each bounce.

  • Chain range increased 60 => 100, and chain logic fixed so it can hit more targets if they’re close together.

  • Arc width and pitch now depends on the amount of damage it’s doing. Massive zaps sound pretty crazy.

  • For the Grimoire: Arc spell, # of chain bounces now scales with item level

Changelog:

## \[0.2.13] ### Added - New Monster: Fleach (spawns from Rocks killed) - Damage numbers (can be enabled in Settings menu) ### Changed - Lightning arcs now take time to travel through the air - Lightning chain range buffed 60 => 100, chain logic improved - Each time lightning bounces, its damage drops 25% - 'Grimoire: Arc' number of chains now scales with item level - DollSystem logic for more control over damage/knockback ### Fixed - Lightning audio pitch now properly scales with damage - Chests on ruins rarely spawning anything but prismatic juice - Fire damage doing tiny amounts of negative damage sometimes - 2023-24 notes missing from Supporter DLC folder/slideshow

Source

Steam News / 16 June 2025

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