Survivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release.
Full notes
Full Judgment: Apocalypse Survival Simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Compatibility
Gameplay
UI and audio
Performance
addedSurvivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release. But we have not been resting – we have been listening carefully to feedback, both from our veteran players and the new. Update 16.1 is the result. We are releasing 16.1 today to the main branch after a week in the beta branch, where you had a chance to test it out and report any issues or feedback. It includes a range of quality of life improvements and community suggestions meant to make playing Judgment more intuitive and fun. The full patch notes can be found below. Want to stay up to date? Subscribe for updates You can also follow us on Facebook or join our Discord .
changedBase Defense, Combat Planning and Awareness16.1 includes a whole range of improvements meant to improve base defense gameplay. First and foremost, we overhauled the awareness system. Without doubt, when we set our eyes to do a quality of life patch, we knew we had to address awareness. In its previous form, it was highly un-intuitive. It was not clear what awareness actually did, which was to increase or decrease the strength of base attacks – and not directly decide the time of base attacks. The awareness meter now serves to indicate when demon attacks will happen, all formulas have been simplified, and awareness no longer affects the difficulty of the attack. The simpler awareness formulas have absolute values instead of exponential and percent-based values as before. Every survivor adds 2 awareness per day, a research can reduce this value by 5 per day, lookout posts being patrolled also reduce this by a set amount. Since awareness now directly determines how often you are attacked, if you choose to ignore this, you may find yourself under attack every day or two. So make sure to include awareness management decisions as you grow - research, lookout posts, skills such as stealth, and rituals are some examples on how you can manage awareness. Combat planning has also been improved, including the ability to assign survivors to defensive towers, and survivors will now continue to their assigned posts even if combat starts before they reach it.
addedStreamlined ScavengingWe have added a few quality of life tweaks that should make scavenging several locations less of a UX hassle, per player feedback. An option has been added to remove the combat summary to speed things up as well.
changedCrafting Quality of LifeA range of improvements to the UI and AI should allow you easier control of your burgeoning industry. Mostly improved manually assigning survivors to craft specific items without changing crafting priority for everyone, and automatic crafting so that it doesn’t use up more resources than you want it to.
addedPistolsWe felt pistols were a bit underrepresented in higher tiers (4 and 5), so we added a bunch of new ones. Some can be crafted, some can be scavenged, and one even has explosive bullets! We also added another tier 4 bow.
changedPrevious SavesPrevious saves are supported and it will even fix some corrupted saves from older versions, reducing the amount of bugs and crashes occurring in these games.
Judgment: Apocalypse Survival Simulation changes
addedSurvivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release. But we have not been resting – we have been listening carefully to feedback, both from our veteran players and the new. Update 16.1 is the result. We are releasing 16.1 today to the main branch after a week in the beta branch, where you had a chance to test it out and report any issues or feedback. It includes a range of quality of life improvements and community suggestions meant to make playing Judgment more intuitive and fun. The full patch notes can be found below. Want to stay up to date? Subscribe for updates You can also follow us on Facebook or join our Discord .
changed16.1 includes a whole range of improvements meant to improve base defense gameplay. First and foremost, we overhauled the awareness system. Without doubt, when we set our eyes to do a quality of life patch, we knew we had to address awareness. In its previous form, it was highly un-intuitive. It was not clear what awareness actually did, which was to increase or decrease the strength of base attacks – and not directly decide the time of base attacks. The awareness meter now serves to indicate when demon attacks will happen, all formulas have been simplified, and awareness no longer affects the difficulty of the attack. The simpler awareness formulas have absolute values instead of exponential and percent-based values as before. Every survivor adds 2 awareness per day, a research can reduce this value by 5 per day, lookout posts being patrolled also reduce this by a set amount. Since awareness now directly determines how often you are attacked, if you choose to ignore this, you may find yourself under attack every day or two. So make sure to include awareness management decisions as you grow - research, lookout posts, skills such as stealth, and rituals are some examples on how you can manage awareness. Combat planning has also been improved, including the ability to assign survivors to defensive towers, and survivors will now continue to their assigned posts even if combat starts before they reach it.
addedWe have added a few quality of life tweaks that should make scavenging several locations less of a UX hassle, per player feedback. An option has been added to remove the combat summary to speed things up as well.
changedA range of improvements to the UI and AI should allow you easier control of your burgeoning industry. Mostly improved manually assigning survivors to craft specific items without changing crafting priority for everyone, and automatic crafting so that it doesn’t use up more resources than you want it to.
addedWe felt pistols were a bit underrepresented in higher tiers (4 and 5), so we added a bunch of new ones. Some can be crafted, some can be scavenged, and one even has explosive bullets! We also added another tier 4 bow.
Survivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release. But we have not been resting – we have been listening carefully to feedback, both from our veteran players and the new. Update 16.1 is the result. We are releasing 16.1 today to the main branch after a week in the beta branch, where you had a chance to test it out and report any issues or feedback. It includes a range of quality of life improvements and community suggestions meant to make playing Judgment more intuitive and fun. The full patch notes can be found below. Want to stay up to date? Subscribe for updates You can also follow us on Facebook or join our Discord .
Base Defense, Combat Planning and Awareness
16.1 includes a whole range of improvements meant to improve base defense gameplay. First and foremost, we overhauled the awareness system. Without doubt, when we set our eyes to do a quality of life patch, we knew we had to address awareness. In its previous form, it was highly un-intuitive. It was not clear what awareness actually did, which was to increase or decrease the strength of base attacks – and not directly decide the time of base attacks. The awareness meter now serves to indicate when demon attacks will happen, all formulas have been simplified, and awareness no longer affects the difficulty of the attack. The simpler awareness formulas have absolute values instead of exponential and percent-based values as before. Every survivor adds 2 awareness per day, a research can reduce this value by 5 per day, lookout posts being patrolled also reduce this by a set amount. Since awareness now directly determines how often you are attacked, if you choose to ignore this, you may find yourself under attack every day or two. So make sure to include awareness management decisions as you grow - research, lookout posts, skills such as stealth, and rituals are some examples on how you can manage awareness. Combat planning has also been improved, including the ability to assign survivors to defensive towers, and survivors will now continue to their assigned posts even if combat starts before they reach it.
Streamlined Scavenging
We have added a few quality of life tweaks that should make scavenging several locations less of a UX hassle, per player feedback. An option has been added to remove the combat summary to speed things up as well.
Crafting Quality of Life
A range of improvements to the UI and AI should allow you easier control of your burgeoning industry. Mostly improved manually assigning survivors to craft specific items without changing crafting priority for everyone, and automatic crafting so that it doesn’t use up more resources than you want it to.
Pistols
We felt pistols were a bit underrepresented in higher tiers (4 and 5), so we added a bunch of new ones. Some can be crafted, some can be scavenged, and one even has explosive bullets! We also added another tier 4 bow.
Previous Saves
Previous saves are supported and it will even fix some corrupted saves from older versions, reducing the amount of bugs and crashes occurring in these games.
Mod Support
The majority of mods should be able to work just fine, unless they deal with base defense and awareness,