Survivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release.
Full notes
Full Judgment: Apocalypse Survival Simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes1 removal
Compatibility
Gameplay
UI and audio
Performance
addedSurvivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release. But we have not been resting – we have been listening carefully to feedback, both from our veteran players and the new. Update 16.1 is the result. We are releasing 16.1 today in the beta branch so we can collect some feedback before uploading it to the main branch. It includes a range of quality of life improvements and community suggestions meant to make playing Judgment more intuitive and fun. The full patch notes will be released when the update will be pushed to the main branch. The list below includes some highlights of what you can see in 16.1. Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab. Want to stay up to date? Subscribe for updates You can also follow us on Facebook or join our Discord . The beta branch update already includes translation to all supported languages.
removedBase Defense, Combat Planning and Awareness16.1 includes a whole range of improvements meant to improve base defense gameplay. First and foremost, we overhauled the awareness system. The awareness meter now serves to indicate when demon attacks will happen, all formulas have been simplified, and awareness no longer affects the difficulty of the attack. Combat planning has also been improved, including the ability to assign survivors to defensive towers.
addedStreamlined ScavengingWe have added a few quality of life tweaks that should make scavenging several locations less of a UX hassle, per player feedback. An option has been added to remove the combat summary to speed things up as well.
changedCrafting Quality of LifeA range of improvements to the UI and AI should allow you easier control of your burgeoning industry. Mostly improved manually assigning survivors to craft specific items without changing crafting priority for everyone, and automatic crafting so that it doesn’t use up more resources than you want it to.
changedPrevious SavesPrevious saves are supported and it will even fix some corrupted saves from older versions, reducing the amount of bugs and crashes occurring in these games.
changedMod SupportThe majority of mods should be able to work just fine, unless they deal with base defense and awareness, which have changed a lot. Check out our Backwards Compatibility page to be sure.
Judgment: Apocalypse Survival Simulation changes
addedSurvivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release. But we have not been resting – we have been listening carefully to feedback, both from our veteran players and the new. Update 16.1 is the result. We are releasing 16.1 today in the beta branch so we can collect some feedback before uploading it to the main branch. It includes a range of quality of life improvements and community suggestions meant to make playing Judgment more intuitive and fun. The full patch notes will be released when the update will be pushed to the main branch. The list below includes some highlights of what you can see in 16.1. Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab. Want to stay up to date? Subscribe for updates You can also follow us on Facebook or join our Discord . The beta branch update already includes translation to all supported languages.
removed16.1 includes a whole range of improvements meant to improve base defense gameplay. First and foremost, we overhauled the awareness system. The awareness meter now serves to indicate when demon attacks will happen, all formulas have been simplified, and awareness no longer affects the difficulty of the attack. Combat planning has also been improved, including the ability to assign survivors to defensive towers.
addedWe have added a few quality of life tweaks that should make scavenging several locations less of a UX hassle, per player feedback. An option has been added to remove the combat summary to speed things up as well.
changedA range of improvements to the UI and AI should allow you easier control of your burgeoning industry. Mostly improved manually assigning survivors to craft specific items without changing crafting priority for everyone, and automatic crafting so that it doesn’t use up more resources than you want it to.
changedPrevious saves are supported and it will even fix some corrupted saves from older versions, reducing the amount of bugs and crashes occurring in these games.
Survivors, A month ago, we opened the gates of Hell – and a wave of players poured through! We have been overwhelmed by the positive response to Judgment’s release. But we have not been resting – we have been listening carefully to feedback, both from our veteran players and the new. Update 16.1 is the result. We are releasing 16.1 today in the beta branch so we can collect some feedback before uploading it to the main branch. It includes a range of quality of life improvements and community suggestions meant to make playing Judgment more intuitive and fun. The full patch notes will be released when the update will be pushed to the main branch. The list below includes some highlights of what you can see in 16.1. Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab. Want to stay up to date? Subscribe for updates You can also follow us on Facebook or join our Discord . The beta branch update already includes translation to all supported languages.
Base Defense, Combat Planning and Awareness
16.1 includes a whole range of improvements meant to improve base defense gameplay. First and foremost, we overhauled the awareness system. The awareness meter now serves to indicate when demon attacks will happen, all formulas have been simplified, and awareness no longer affects the difficulty of the attack. Combat planning has also been improved, including the ability to assign survivors to defensive towers.
Streamlined Scavenging
We have added a few quality of life tweaks that should make scavenging several locations less of a UX hassle, per player feedback. An option has been added to remove the combat summary to speed things up as well.
Crafting Quality of Life
A range of improvements to the UI and AI should allow you easier control of your burgeoning industry. Mostly improved manually assigning survivors to craft specific items without changing crafting priority for everyone, and automatic crafting so that it doesn’t use up more resources than you want it to.
Previous Saves
Previous saves are supported and it will even fix some corrupted saves from older versions, reducing the amount of bugs and crashes occurring in these games.
Mod Support
The majority of mods should be able to work just fine, unless they deal with base defense and awareness, which have changed a lot. Check out our Backwards Compatibility page to be sure.
Awaiting Your Feedback
We hope these changes improve your experience with Judgment, please do let us know if you encounter any issues or have any feedback on these changes, that’s the point of having this in the beta branch. It’s been thoroughly tested, but no testing we do is as good as actual players playing it.