What changed
6 fixes1 addition4 changes0 removals
- Balance
- Events
- UI and audio
- Fixes
- Gameplay
changedLess hard Hard modeI've been deep diving into hard mode the last couple weeks to fine tune the balance and it was simply too hard. It wasn't fun. Thus, hard mode has been made slightly easier once again.
changedLess hard Hard modeHard mode is now... HP, MP, Agility: 90%
changedLess hard Hard modeI made the stat changes less drastic for all stats except max HP and Luck.
changedNever forced detrimental Choice Chest optionsThere were a few Choice Chest options that only had options for some kind of negative effect (for example one that gave you good stuff, but both options took away all of your Dispel Herbs) that have been changed to be less potentially punishing. There are still several that force you into a challenge like fighting a Mimic or being poisoned in the next battle, but those are risk/reward situations instead of forced negative consequences.
fixedBug fixesLots of little inconsequential bug fixes and typos have been fixed, but some notable ones:
fixedBug fixesOn a new game+ after, you'd get a black screen of death after defeating Extol. This has been fixed.
JRoguePG changes
changedI've been deep diving into hard mode the last couple weeks to fine tune the balance and it was simply too hard. It wasn't fun. Thus, hard mode has been made slightly easier once again.
changedHard mode is now... HP, MP, Agility: 90%
changedI made the stat changes less drastic for all stats except max HP and Luck.
changedThere were a few Choice Chest options that only had options for some kind of negative effect (for example one that gave you good stuff, but both options took away all of your Dispel Herbs) that have been changed to be less potentially punishing. There are still several that force you into a challenge like fighting a Mimic or being poisoned in the next battle, but those are risk/reward situations instead of forced negative consequences.
fixedLots of little inconsequential bug fixes and typos have been fixed, but some notable ones:
Less hard Hard mode
I've been deep diving into hard mode the last couple weeks to fine tune the balance and it was simply too hard. It wasn't fun. Thus, hard mode has been made slightly easier once again.
Hard mode is now... HP, MP, Agility: 90%
Attack, Defense, Magic, Magic Resist: 80%
Luck: 50%
I made the stat changes less drastic for all stats except max HP and Luck.
Never forced detrimental Choice Chest options
There were a few Choice Chest options that only had options for some kind of negative effect (for example one that gave you good stuff, but both options took away all of your Dispel Herbs) that have been changed to be less potentially punishing. There are still several that force you into a challenge like fighting a Mimic or being poisoned in the next battle, but those are risk/reward situations instead of forced negative consequences.
Bug fixes
Lots of little inconsequential bug fixes and typos have been fixed, but some notable ones:
On a new game+ after, you'd get a black screen of death after defeating Extol. This has been fixed.
Backing out of the guy who gives you stuff (avoiding spoilers) on Hub 3 now doesn't make you lose the option of getting an item
"Skip Ending" now works as expected.
Fixed the offhand weapon Falcon Claw. It was giving a buff it wasn't supposed to and therefore extremely overpowered.
That's all for now! Has anyone done any new game+ fewest runs attempts? If so, how'd it go?
-Andrew Ryan Henke