Full notes
Full JRoguePG update
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Repeated intro
Hello everyone! Today's update fixes a few bugs and makes a few minor but possibly impactful changes.
What changed
- Gameplay
- Fixes
- Balance
- Compatibility
JRoguePG changes
The secret endgame boss has been changed. Each form now has two possible abilities it may use at the end of each round. Since this makes the boss harder, each form's offensive stats have been lowered slightly.
Guard now lasts until the REAL end of the round. Many enemies, especially later game bosses, have abilities that they will use at the end of a round. Previously Guard ended before these abilities. It now stays active until absolutely everything is resolved.
There is a new message that will pop up on a new screen if you have a Ferocious Lure active. Players were getting confused with things like bosses and destiny chests that do weird things with ferocious monsters.
The Lancer's jump ability base damage has been increased a bit.
The thrust skill Lunge and the M.Arts skill Suplex have both been made stronger. Too often you felt penalized using these skills if your character didn't have the additional stat required to make them powerful.
There was an issue with Berserkers uncontrollably killing a certain someone in Hub 3. They're now stunned during this battle.
After SO MANY updates, I have finally fixed the wording for Help Ally. It said 33% increase to all stats, but it has always done 25% ever since beta testing... I just kept forgetting to change it. However, Help Ally now increases a few new things! Helping an ally now increases Crit chance, physical evasion, and magic evasion by 5%.
That's it for now! Go try the modified secret endgame boss and tell me what you think. I hope it will be a more dynamic and interesting battle now.
-Andrew
Source
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