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Steam News1 January 20266mo ago

Mini Update

Hello everyone! This tiny update fixes a couple minor bugs. The only notable change is to Ferocious monsters.

Full notes

Full JRoguePG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! I hope your 2026 is off to a great start.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedAdded text to the Commander skill "Choose Starting Formation" and the Hex Blade skill "Choose Starting Element" that warns the player that it will kick them out of the menu and straight into battle again when you're in the menu after a resurrection is triggered. I'm looking for a solution to the issues.
changedAll of the enemies in the final biomes now drop stuff! Previously only a few did. The chances are low for most of them... but if you get a drop, it's usually something VERY good. Some have a small chance of dropping the best equipment in the game.
changedSea Serpent is now a little less powerful and less likely to use Tsunami III. Its splash skill was also changed to physical damage as it was originally intended.
changedBodyguards in the Wizard Tower biome now use Healing Breeze potions (300HP to all) instead of Healing Gust potions (600HP to all). In hard mode they still have a chance of using Healing Gust.
addedA new Magi after you've beaten Extol that will give you new mega progression options that require a much greater amount of Reclaimed Souls to unlock. This is to give players at least some use for their souls once they have unlocked everything.
changedBiome practice arena. It's just on the drawing board at the moment, but the idea is once you've unlocked a biome, you can choose that biome in the hub and practice the battles to learn the enemies and try strategies without anything on the line.

Just a few small changes today:

  • Added text to the Commander skill "Choose Starting Formation" and the Hex Blade skill "Choose Starting Element" that warns the player that it will kick them out of the menu and straight into battle again when you're in the menu after a resurrection is triggered. I'm looking for a solution to the issues.

  • All of the enemies in the final biomes now drop stuff! Previously only a few did. The chances are low for most of them... but if you get a drop, it's usually something VERY good. Some have a small chance of dropping the best equipment in the game.

  • Sea Serpent is now a little less powerful and less likely to use Tsunami III. Its splash skill was also changed to physical damage as it was originally intended.

  • Bodyguards in the Wizard Tower biome now use Healing Breeze potions (300HP to all) instead of Healing Gust potions (600HP to all). In hard mode they still have a chance of using Healing Gust.

  • The Muramasa and Masamune have been made slightly more powerful.

Upcoming features (no ETA yet):

  • A new Magi after you've beaten Extol that will give you new mega progression options that require a much greater amount of Reclaimed Souls to unlock. This is to give players at least some use for their souls once they have unlocked everything.

  • Biome practice arena. It's just on the drawing board at the moment, but the idea is once you've unlocked a biome, you can choose that biome in the hub and practice the battles to learn the enemies and try strategies without anything on the line.

I hope you're enjoying the game! Comment in the discussion board if you see any issues or want to suggest anything. As always, if you have a moment, please review JRoguePG. It helps small indie games so much with getting discovered.

-Andrew

Source

Steam News / 1 January 2026

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