In this update3
Full notes
Full Journey Of Rune update
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Repeated intro
Greetings, players! It's been a while.
What changed
- Gameplay
- Events
- UI and audio
- Performance
Journey Of Rune changes
It has been nearly three months since our last version release. During this time, we have been working on significant internal framework modifications, which has slowed down our content update progress. We sincerely apologize for this. We are planning the next update for December. Now, let's briefly introduce the content coming in the next update!
Game Content:
We will be introducing our brand-new main scenario, "Emerald," in the EA version! The game content for this update includes:
Most areas and events in Chapter 1, "Luka Village." Compared to the previous version, we have optimized the scene presentation, gameplay routes, and quest branches.
A new companion! She wields special shadow magic and has versatile abilities, though her personality is a bit... well, she's a great partner nonetheless!
Several new weapons, pieces of equipment, over a dozen new skills, and a large number of new accessories.
Features:
The Encyclopedia Link feature is now live! When viewing the effects of equipment, skills, or items, you can now click the links on them to find definitions for specific terms. Steam post image
You can now create custom characters in the initial character creation interface! Start by choosing your character's race and sub-race, customize their class and traits, and finally adjust their appearance to create your very own protagonist! (The current options are still somewhat limited, but we will gradually expand and improve them!) Steam post image
The Trait system has been improved. You can unlock new traits and more trait points as you progress in the game, allowing you to swap out traits and shape your character!
Other:
Optimized some UI elements.
Made some performance optimizations.
We spent a lot of time migrating the engine version and refactoring our framework recently. Therefore, this upcoming update is primarily focused on "content" rather than major new system implementations.
We have a longer-term plan to implement "revolutionary changes" to the combat system, skills, and AI. But before that, please look forward to the update coming next month!
Source
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