What changed
0 fixes0 additions3 changes0 removals
changedA 30-minute to 1-hour playable zone with one main storyline, multiple branching quests, and companions. Core systems including character attributes, item interactions, and combat mechanics, along with campsite rest mechanics to recover from journey fatigue. Multiple customizable Runes and nearly 20 distinct spell types for tactical experimentation.
changedWe sincerely appreciate your participation in this early version, which still has room for improvement. Our team is actively addressing known bugs and optimizing gameplay experiences. At least one significant update will be deployed within this week.
changedFor our non-Chinese-speaking players, we plan to implement an English localization package in future updates. Detailed rollout timelines will be announced in our development roadmap.
Journey Of Rune changes
changedA 30-minute to 1-hour playable zone with one main storyline, multiple branching quests, and companions. Core systems including character attributes, item interactions, and combat mechanics, along with campsite rest mechanics to recover from journey fatigue. Multiple customizable Runes and nearly 20 distinct spell types for tactical experimentation.
changedWe sincerely appreciate your participation in this early version, which still has room for improvement. Our team is actively addressing known bugs and optimizing gameplay experiences. At least one significant update will be deployed within this week.
changedFor our non-Chinese-speaking players, we plan to implement an English localization package in future updates. Detailed rollout timelines will be announced in our development roadmap.
Dear Players, We have launched the "Journey of Rune" demo version. Your adventure in Emondraid will begin with a miniature scenario containing:
A 30-minute to 1-hour playable zone with one main storyline, multiple branching quests, and companions. Core systems including character attributes, item interactions, and combat mechanics, along with campsite rest mechanics to recover from journey fatigue. Multiple customizable Runes and nearly 20 distinct spell types for tactical experimentation.
As testing progresses and feedback is collected, we will iteratively refine this scenario. A detailed update roadmap will be released later to transparently communicate our development priorities.
We sincerely appreciate your participation in this early version, which still has room for improvement. Our team is actively addressing known bugs and optimizing gameplay experiences. At least one significant update will be deployed within this week.
For our non-Chinese-speaking players, we plan to implement an English localization package in future updates. Detailed rollout timelines will be announced in our development roadmap.