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Steam News20 March 20263mo ago

Early Access #13 | The Birds Update 🐥

Hi all! # Progress Report ## Release notes: The changes here include what has been recently available in the alpha branch build.

In this update1

Full notes

Full Journey Express update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • Compatibility
  • Workshop
  • Events
  • UI and audio
  • Server
changed## Release notes:The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch .
fixed## Release notes:Exploration IMPROVEMENT - Reduce grass density in grassland and forest biomes for performance FEATURE - Add birds that can be hunted while in 3D exploration (all biomes) Each biome has its own spawn rules for birds (e.g. formations, frequency) FIX - Rifle hammer would be initially stuck at upward position, blocking sights FEATURE - Add HUD element showing ammunition levels when rifle is equipped FIX - Deer were frequently getting stuck in place. Hopefully, this is now resolved CHANGE - Reduce evergreen tree spawn frequency
changed## Release notes:Travel IMPROVEMENT - Events encountered while traveling not have indicator icons next to each response option FIX - Bandit ambush event had a couple of incorrect options to resolve it CHANGE - Swap out the date discovered field in codex for rarity or type
changed## Release notes:General BALANCE - Adjusted the perks/traits that some of the occupations have IMPROVEMENT - Polish the UI of the "Ready to set out?" prompt
changed# Project Status UpdateDiscord Server:

Journey Express changes

changedThe changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch .
fixedExploration IMPROVEMENT - Reduce grass density in grassland and forest biomes for performance FEATURE - Add birds that can be hunted while in 3D exploration (all biomes) Each biome has its own spawn rules for birds (e.g. formations, frequency) FIX - Rifle hammer would be initially stuck at upward position, blocking sights FEATURE - Add HUD element showing ammunition levels when rifle is equipped FIX - Deer were frequently getting stuck in place. Hopefully, this is now resolved CHANGE - Reduce evergreen tree spawn frequency
changedTravel IMPROVEMENT - Events encountered while traveling not have indicator icons next to each response option FIX - Bandit ambush event had a couple of incorrect options to resolve it CHANGE - Swap out the date discovered field in codex for rarity or type
changedGeneral BALANCE - Adjusted the perks/traits that some of the occupations have IMPROVEMENT - Polish the UI of the "Ready to set out?" prompt
changedDiscord Server:

Hi all!

# Progress Report

## Release notes:

The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch.

  • Exploration

    • IMPROVEMENT - Reduce grass density in grassland and forest biomes for performance

    • FEATURE - Add birds that can be hunted while in 3D exploration (all biomes)

      • Each biome has its own spawn rules for birds (e.g. formations, frequency)

    • FIX - Rifle hammer would be initially stuck at upward position, blocking sights

    • FEATURE - Add HUD element showing ammunition levels when rifle is equipped

    • FIX - Deer were frequently getting stuck in place. Hopefully, this is now resolved

    • CHANGE - Reduce evergreen tree spawn frequency

  • Travel

    • IMPROVEMENT - Events encountered while traveling not have indicator icons next to each response option

    • FIX - Bandit ambush event had a couple of incorrect options to resolve it

    • CHANGE - Swap out the date discovered field in codex for rarity or type

  • General

    • BALANCE - Adjusted the perks/traits that some of the occupations have

    • IMPROVEMENT - Polish the UI of the "Ready to set out?" prompt

# Project Status Update

Journey to Alpha: Arrived!

Journey to Playtesting: Arrived!

Journey to Early Access: Arrived!

Journey to Release: Coming soon!

Discord Server:

https://discord.gg/234V3TFZ6y

Roadmap & Blog:

https://starcatgames.ltd/jex-roadmap

Bluesky:

https://bsky.app/profile/starcatgames.ltd

Thanks for reading!

  • C

Source

Steam News / 20 March 2026

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