Hi all! # Progress Report ## Release notes: The changes here include what has been recently available in the alpha branch build.
In this update1
Full notes
Full Journey Express update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions4 changes0 removals
Compatibility
Workshop
Events
UI and audio
Server
changed## Release notes:The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch .
fixed## Release notes:Exploration IMPROVEMENT - Reduce grass density in grassland and forest biomes for performance FEATURE - Add birds that can be hunted while in 3D exploration (all biomes) Each biome has its own spawn rules for birds (e.g. formations, frequency) FIX - Rifle hammer would be initially stuck at upward position, blocking sights FEATURE - Add HUD element showing ammunition levels when rifle is equipped FIX - Deer were frequently getting stuck in place. Hopefully, this is now resolved CHANGE - Reduce evergreen tree spawn frequency
changed## Release notes:Travel IMPROVEMENT - Events encountered while traveling not have indicator icons next to each response option FIX - Bandit ambush event had a couple of incorrect options to resolve it CHANGE - Swap out the date discovered field in codex for rarity or type
changed## Release notes:General BALANCE - Adjusted the perks/traits that some of the occupations have IMPROVEMENT - Polish the UI of the "Ready to set out?" prompt
changed# Project Status UpdateDiscord Server:
Journey Express changes
changedThe changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch .
fixedExploration IMPROVEMENT - Reduce grass density in grassland and forest biomes for performance FEATURE - Add birds that can be hunted while in 3D exploration (all biomes) Each biome has its own spawn rules for birds (e.g. formations, frequency) FIX - Rifle hammer would be initially stuck at upward position, blocking sights FEATURE - Add HUD element showing ammunition levels when rifle is equipped FIX - Deer were frequently getting stuck in place. Hopefully, this is now resolved CHANGE - Reduce evergreen tree spawn frequency
changedTravel IMPROVEMENT - Events encountered while traveling not have indicator icons next to each response option FIX - Bandit ambush event had a couple of incorrect options to resolve it CHANGE - Swap out the date discovered field in codex for rarity or type
changedGeneral BALANCE - Adjusted the perks/traits that some of the occupations have IMPROVEMENT - Polish the UI of the "Ready to set out?" prompt
changedDiscord Server:
Hi all!
# Progress Report
## Release notes:
The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch.
Exploration
IMPROVEMENT - Reduce grass density in grassland and forest biomes for performance
FEATURE - Add birds that can be hunted while in 3D exploration (all biomes)
Each biome has its own spawn rules for birds (e.g. formations, frequency)
FIX - Rifle hammer would be initially stuck at upward position, blocking sights
FEATURE - Add HUD element showing ammunition levels when rifle is equipped
FIX - Deer were frequently getting stuck in place. Hopefully, this is now resolved
CHANGE - Reduce evergreen tree spawn frequency
Travel
IMPROVEMENT - Events encountered while traveling not have indicator icons next to each response option
FIX - Bandit ambush event had a couple of incorrect options to resolve it
CHANGE - Swap out the date discovered field in codex for rarity or type
General
BALANCE - Adjusted the perks/traits that some of the occupations have
IMPROVEMENT - Polish the UI of the "Ready to set out?" prompt