Update log
Full Jotunnslayer: Hordes of Hel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Balance
- Maps
- Events
Hey Jotunnslayers!
This devblog is dedicated to what’s coming next - and it’s a big one.
Together with our friends from Heroic Signatures, we’ve forged a brutal crossover where two savage worlds collide.
[dynamiclink href="https://store.steampowered.com/app/4369830/Jotunnslayer_Hordes_of_Hel__Conan/"]
Conan the Barbarian is entering Hel, bringing a new map, a new god, a new playable class, and a deadly new boss - alongside the long-awaited Local Co-op update.
Let’s descend into the details.
The Legendary Conan the Barbarian enters Hel
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.
Conan brings a combat style built around momentum, aggression, and battlefield dominance. His core mechanic - Triumph - rewards active combat and elite hunting.
Core traits
Triumph - defeating enemies can grant Triumph stacks, each blocking one instance of incoming damage
Born in Battle - elevated critical hit chance and critical damage from the start
Ram Dash - a forward charge that damages enemies along its path
Conan Subclasses - Three paths of Legend
Each subclass reshapes how Triumph behaves and how Conan controls the battlefield.
King of Aquilonia
A heavy greatsword ruler focused on devastating cleaves and elite execution. Fewer Triumph interactions - more raw power and longer, more punishing dashes.
Slow, but hard-hitting greatsword at hand dealing damage at the end of Dash.
Stygian Gladiator Sword-and-shield pitfighter built for control and durability. Higher Triumph capacity, stun potential, and defensive scaling per stack.
Master of arms that prefers sword-and-board with an extra stunning Shield Attack.
Zamorian Rogue A fast dual-wielding raider who converts Triumph into mobility and evasion. Lower stack limits, but each stack fuels dash charges and survivability through movement.
Dual-wielding ruffian that trades damage blocking of Triumph for higher attack speed.
New Map - Stygia
Far beyond the cold northern realms lies Stygia - a scorched desert of ancient ruins, forgotten monarchs, and cursed tombs buried beneath endless dunes.
This new battlefield introduces:
hostile environmental tone and visibility challenges
illusion-driven threats and ambush-style enemy encounters
undead and necromantic forces guarding ancient secrets
relic-rich ruins that reward bold exploration
Stygia is less about comfort and more about survival under pressure - every run should feel tense, dangerous, and unpredictable.
New God - Fate
Not every god grants steady blessings. Some prefer to play with your life.
Fate introduces a risk-and-reward blessing system built around symbolic draws and scaling outcomes. Each time you invest, you generate symbols that determine which tier of reward you can claim - from modest boosts to run-defining power spikes.
Possible outcomes include:
stacking XP bonuses
magnet and resource boosts
multi-level jumps
massive gold and soulstone bursts
conditional drop-rate surges
But Fate is not generous by default - weak rolls are possible, and greedy plays can backfire. This god is for players who enjoy pushing their luck and adapting on the fly.
New Boss - Undead Jotunn
An ancient Stygian wizard-king preserved through forbidden necromancy rises from beneath the sands.
Expect illusion mechanics, layered attack patterns, and deceptive battlefield control.
This is not a brute-force boss - awareness and positioning matter.
Local Co-op - Free update for all players
Alongside the DLC, Local Co-op launches as a FREE UPDATE.
It’s a different tactical experience - more coordination,
Source
