Update log
Full Jotunnslayer: Hordes of Hel update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Jotunnslayers!
Extracted changes
- UI and audio
- Gameplay
- Events
- Maps
- Balance
We’re back with Hotfix 1.1.4, a quick update to smooth out your experience in the realms. While we are currently hard at work on a major content patch coming soon, we wanted to get these specific gameplay fixes and UI improvements into your hands immediately.
Thanks as always for slaying with us and letting us know how we can keep making the game better!
Gameplay Fixes
Using a revive immediately before selecting an objective will no longer cause the game to hang or break.
Fixed an issue where receiving a double-reward from Odin would happen in silence. The correct sound effect now triggers as intended.
Fixed an incorrect description for the evolved version of Huginn & Muninn.
Certain system-critical buttons on keyboards and controllers can no longer be bound in the settings to prevent accidental soft-locks.
The Rune of Everflame can no longer be unlocked outside of the Endless difficulty as intended.
Improved environment collision across Alfheim to prevent clipping and stuck spots.
Improvements
Popups for new modifiers and difficulties now explicitly show which maps they are related to, making your progression path clearer.
We’ve refined the floating damage text for Critical Hits to ensure they are more readable amidst the chaos of the horde.
As always, thank you for the incredible feedback. Now, back to the slaying!
Source
