Full notes
Full JOLT: Super Robot Racer update
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Repeated intro
Hey all, just a quick announcement as we haven't pushed a proper update for a while(around a month or so), just minor tweaks here and there. The keen among you will notice we have updated the trailer to better reflect how Jolt currently stands. Oh...and as of today...you should be able to unlock the trading cards. Don't quite know how that one slipped under the radar. So currently, our list of things to alter/change is high, we are slowly working our way through the online multiplayer as well, but no ETA on that at this precise moment.
What changed
- Gameplay
- Performance
- Fixes
Things ToDo
For transparency's sake here is a list of changes and or fixes which are currently outstanding;
Graphical issue when jolting into death trigger on Tutorial.
A few instances of == on float values(whoopsie), so if you notice your controller isn't working all the time on the menu's..that'll be it.
Some optimization is required on humdinger, most PC's will be fine but there are unnecessary draw calls here, the blocking mesh we developed for the level still has a renderer so around half the level is almost doubled.
Sticky void, jump does not release(it does release after time though)
Volume slider isn't accurate, it'll switch off on 3/10.
Tutorial conveyor is automatically changing whenever a player walks onto it.
We need to add in REZ, he's another smaller robot who was partially added but got omitted from the last release.
Some check pointing issues as well.
Alter Echo Mountain to drop some bridges at the start
There are others and some of the above have other strings attached but they will only make sense to the dev team really. We have fixed a whole load more, between the AI not understanding what to do in certain situations and the check pointing system refusing to detect a player...so expect an update fairly soon. If you have any bugs, or features which we have not mentioned, please let us know it would be good to get these fixed and prioritized. Oh, and as always you can follow us on Twitter @jolt_game if you are a twitter person(there must be some sort of terminology for that), otherwise you can always send us a message on here. Thanks for your continued support!
Source
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