Full notes
Full JOLT: Super Robot Racer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Sorry for the delay, we had hoped to get this out last month but, certain things came up resulting in us being slightly behind, rest assured we are still actively working on it. As is usual if you have any queries, any features you'd like added or even removed or altered please let us know, you can contact us here, on Twitter, or through out website.
What changed
- Gameplay
- Security
- UI and audio
- Fixes
New Stuff
Not a lot new this update unfortunately, its been a heavy bug fix and tweaking update, you will notice REZ is in this version(the 4th smaller robot) he is new as in you would not have seen him before, but ultimately he was supposed to arrive when the larger robots got added, REZ himself had some major issues which our QA did not pick up(as he wasn't actually visible for them to test).
Bug/Features
There has been so many little things adjusted it will be hard to list, however;
Altered the AI so they are better at wall jumping [ Note please look out for any AI issues and let us know ]
Altered some of the checkpoints so they made more sense
Altered the landscape in Echo Mountain to stop a quick win exploit
Increased some framerate's throughout, mainly due to not caching some variables.
Increased the button sensitivity on the menu's, some of our players were having issues getting into game(which is understandable as we were using == on floats, which is a big nono)
REZ was actually in the game as an AI Personality, however his parts were incorrect, so they are now fixed.
Material issues on some of the robots in random circumstances
Improved the spawning(see note at the bottom)
Removed issue on Humdinger and Big Pits where the draw calls were almost twice as much as they needed to(our blocking mesh system changed after these levels were properly done)
Adjusted every level slightly, whether it be AI or checkpoints, or moving/adding blocks.
There is more but this is the jist of it, they have all been similar to this.
A note about both the AI changes and the Player Spawning update, this was a rather large update, but it needed doing. What we ask from you players is that you let us know if you spot anything which isn't behaving quite right, now that could be you spawning not in the right place(we have hoped to have fixed this with the changes) or if the AI gets stuck or anything else...please let us know!
The future months
Unless any major bugs make an appearance it looks that our main focus is going to be on the online multiplayer(no eta still), we have of course been doing this since the early dev but as major single player issues cropped up the fixes have broken some of the online config. So currently(although very much alpha) we are able to build a robot(4 original ones as the scene needs fixing for the newest ones), then race within a game(only sandy times at the moment as that is one of the more complex levels to sync). So as you can see there is still lots to do. Just to reiterate, if you have any queries, concerns, features or if you just want to talk, drop us a line either on here, or on twitter(twitter is checked obsessively so if you want a fast response go there).
Source
Changelog.gg summarizes and formats this update. How we read updates.
