What changed
0 fixes2 additions0 changes0 removals
addedFirstly as usual thanks for your continued support it is much appreciated, as always if you have any issues, or suggestions, or if you just want to talk you can contact us here, or on our Twitter @Jolt_Game. This month’s update is our largest since release, we have continued to squash those bugs while adding lots of new and interesting features. Unlike last month this update went to plan as the hurdles of adding newer ‘family’s had already been done. If you are like us and not overly fond of reading there is a tl;dr at the bottom…for clarity.
addedNew StuffWe have added another class/family of robots for your to play, by default the first is already unlocked for you, there are 3 ‘heads’ in this class with various different appendages, as before you will need to race the AI in order to unlock these parts…although we have added a void mode which will also help there. As mentioned above we have added a whole bunch of new void modes, we have noticed that many of you are not utilising It for its purpose, so we will better explain what each mode does in a future post, and hopefully try and explain how to use the void. For clarity in this update we have added; Void Double Jolt – Doubles the recharge speed of all Active Joltable Robots, which is great as it speeds them up, but it also increases the chance of burning out. Void Time Delay – Quite simple it slows the time down(by half actually), this means that all active robots need to time their jumps and jolts better while it is active, of course once it deactivates it returns back to normal which has resulted in a few accidental deaths during testing…which Is great! Void Life Steal – This one was an interesting one to get working, it is also a fairly rare void mode due to its nature. Activating this will allow you, at random to take control of another players robot, this forces the other player into the void and you back into the game…you can then choose to try and win, thus gaining the score for winning or you can take revenge by simply killing the robot meaning you will still come out on top of the character you stole…fun with friends this one! Void Minify – Again, fairly self-explanatory it reduces the physical size of the robot resulting in the robot seemingly moving faster and forcing you to focus on the race more. Void Glue – This was the last one which was added so although it has undergone testing we are unsure on if it is too overpowered. It is a glue like substance which spawns at the players feet, this stops ANY movement on the horizontal axis, you can jump (10 times will free you, or you can wait for the timer on the void to end) , or you can Jolt and that will move you in that direction. It is very useful on vertical paths, upon using it the robots end up falling to their doom unless the person is quick enough to spot it, let us know if you feel this is too overpowered and we shall tweak it. Void Part Collector - As mentioned earlier this void mode will only activate if Player One is dead, this is due to the part data being held for Player One. If Player One
JOLT: Super Robot Racer changes
addedFirstly as usual thanks for your continued support it is much appreciated, as always if you have any issues, or suggestions, or if you just want to talk you can contact us here, or on our Twitter @Jolt_Game. This month’s update is our largest since release, we have continued to squash those bugs while adding lots of new and interesting features. Unlike last month this update went to plan as the hurdles of adding newer ‘family’s had already been done. If you are like us and not overly fond of reading there is a tl;dr at the bottom…for clarity.
addedWe have added another class/family of robots for your to play, by default the first is already unlocked for you, there are 3 ‘heads’ in this class with various different appendages, as before you will need to race the AI in order to unlock these parts…although we have added a void mode which will also help there. As mentioned above we have added a whole bunch of new void modes, we have noticed that many of you are not utilising It for its purpose, so we will better explain what each mode does in a future post, and hopefully try and explain how to use the void. For clarity in this update we have added; Void Double Jolt – Doubles the recharge speed of all Active Joltable Robots, which is great as it speeds them up, but it also increases the chance of burning out. Void Time Delay – Quite simple it slows the time down(by half actually), this means that all active robots need to time their jumps and jolts better while it is active, of course once it deactivates it returns back to normal which has resulted in a few accidental deaths during testing…which Is great! Void Life Steal – This one was an interesting one to get working, it is also a fairly rare void mode due to its nature. Activating this will allow you, at random to take control of another players robot, this forces the other player into the void and you back into the game…you can then choose to try and win, thus gaining the score for winning or you can take revenge by simply killing the robot meaning you will still come out on top of the character you stole…fun with friends this one! Void Minify – Again, fairly self-explanatory it reduces the physical size of the robot resulting in the robot seemingly moving faster and forcing you to focus on the race more. Void Glue – This was the last one which was added so although it has undergone testing we are unsure on if it is too overpowered. It is a glue like substance which spawns at the players feet, this stops ANY movement on the horizontal axis, you can jump (10 times will free you, or you can wait for the timer on the void to end) , or you can Jolt and that will move you in that direction. It is very useful on vertical paths, upon using it the robots end up falling to their doom unless the person is quick enough to spot it, let us know if you feel this is too overpowered and we shall tweak it. Void Part Collector - As mentioned earlier this void mode will only activate if Player One is dead, this is due to the part data being held for Player One. If Player One
Firstly as usual thanks for your continued support it is much appreciated, as always if you have any issues, or suggestions, or if you just want to talk you can contact us here, or on our Twitter @Jolt_Game. This month’s update is our largest since release, we have continued to squash those bugs while adding lots of new and interesting features. Unlike last month this update went to plan as the hurdles of adding newer ‘family’s had already been done. If you are like us and not overly fond of reading there is a tl;dr at the bottom…for clarity.
New Stuff
We have added another class/family of robots for your to play, by default the first is already unlocked for you, there are 3 ‘heads’ in this class with various different appendages, as before you will need to race the AI in order to unlock these parts…although we have added a void mode which will also help there. As mentioned above we have added a whole bunch of new void modes, we have noticed that many of you are not utilising It for its purpose, so we will better explain what each mode does in a future post, and hopefully try and explain how to use the void. For clarity in this update we have added; Void Double Jolt – Doubles the recharge speed of all Active Joltable Robots, which is great as it speeds them up, but it also increases the chance of burning out. Void Time Delay – Quite simple it slows the time down(by half actually), this means that all active robots need to time their jumps and jolts better while it is active, of course once it deactivates it returns back to normal which has resulted in a few accidental deaths during testing…which Is great! Void Life Steal – This one was an interesting one to get working, it is also a fairly rare void mode due to its nature. Activating this will allow you, at random to take control of another players robot, this forces the other player into the void and you back into the game…you can then choose to try and win, thus gaining the score for winning or you can take revenge by simply killing the robot meaning you will still come out on top of the character you stole…fun with friends this one! Void Minify – Again, fairly self-explanatory it reduces the physical size of the robot resulting in the robot seemingly moving faster and forcing you to focus on the race more. Void Glue – This was the last one which was added so although it has undergone testing we are unsure on if it is too overpowered. It is a glue like substance which spawns at the players feet, this stops ANY movement on the horizontal axis, you can jump (10 times will free you, or you can wait for the timer on the void to end) , or you can Jolt and that will move you in that direction. It is very useful on vertical paths, upon using it the robots end up falling to their doom unless the person is quick enough to spot it, let us know if you feel this is too overpowered and we shall tweak it. Void Part Collector - As mentioned earlier this void mode will only activate if Player One is dead, this is due to the part data being held for Player One. If Player One