HomeGamesUpdatesPricingMethodology
Steam News9 January 20179y ago

Jolt: Super Robot Racer Update January

Hey everyone, as always thanks for the feedback and reviews, we're always looking for more feedback so please let us know! You can contact us here, or on our Twitter @jolt_game.

Full notes

Full JOLT: Super Robot Racer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, as always thanks for the feedback and reviews, we're always looking for more feedback so please let us know! You can contact us here, or on our Twitter @jolt_game. The latest update (apart from the miscellaneous bug fixes) adds a new family of robots, a smaller variety! The update itself is overdue as our implementation for the robots changed, which doesn't change anything to you as users, but it required a fair bit of unforeseen work, if you follow our twitter you might have picked up on the smaller robots not behaving.

What changed

3 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedHey everyone, as always thanks for the feedback and reviews, we're always looking for more feedback so please let us know! You can contact us here, or on our Twitter @jolt_game. The latest update (apart from the miscellaneous bug fixes) adds a new family of robots, a smaller variety! The update itself is overdue as our implementation for the robots changed, which doesn't change anything to you as users, but it required a fair bit of unforeseen work, if you follow our twitter you might have picked up on the smaller robots not behaving.
addedNew StuffWe have added a new family of robots, this should contain 4 robots built up of various pieces we have unlocked the first one for you, the others you'll need to race the AI until you unlock the parts. The main difference is they have no legs (which helped with them taking so long to get working). [/list]
fixedBug FixesResolved some further AI specific bugs, there were instances in various levels where the flip of the controls by the void caused issues. Please let us know if you spot any more of these.
fixedBug FixesResolved an issue with the person in first place registering as last place on Echo Mountain, again please let us know if you spot anything similar to this in any of the other levels.
fixedBug FixesFixed some strange audio issues, this was down to the SFX volume slider not respecting the values of various SFX tracks, the entire tutorial level for example didn’t respond to any of the volume changes. We think we have found all of these, but please let us know!
addedWhat’s Next?As usual we have some bugs to work through as well as a few features. The next iteration should hopefully contain either a new level or a new batch of robots (heavy robots) both are being worked on currently so it’s a race to see which one progresses the furthest, the newest level is known as Jungle Heat and it’s a different take on the other levels, its smaller and more compact, but has some objects to help slow things down. We're also hoping to add more AI personality’s to increase the chance of newer parts being dropped as well as this is a fairly simple process...if anyone has any name idea's please let us know as well. As always, if you spot ANYTHING that you feel isn’t quite right, or something you’d like added/changed please let us know!

JOLT: Super Robot Racer changes

addedHey everyone, as always thanks for the feedback and reviews, we're always looking for more feedback so please let us know! You can contact us here, or on our Twitter @jolt_game. The latest update (apart from the miscellaneous bug fixes) adds a new family of robots, a smaller variety! The update itself is overdue as our implementation for the robots changed, which doesn't change anything to you as users, but it required a fair bit of unforeseen work, if you follow our twitter you might have picked up on the smaller robots not behaving.
addedWe have added a new family of robots, this should contain 4 robots built up of various pieces we have unlocked the first one for you, the others you'll need to race the AI until you unlock the parts. The main difference is they have no legs (which helped with them taking so long to get working). [/list]
fixedResolved some further AI specific bugs, there were instances in various levels where the flip of the controls by the void caused issues. Please let us know if you spot any more of these.
fixedResolved an issue with the person in first place registering as last place on Echo Mountain, again please let us know if you spot anything similar to this in any of the other levels.
fixedFixed some strange audio issues, this was down to the SFX volume slider not respecting the values of various SFX tracks, the entire tutorial level for example didn’t respond to any of the volume changes. We think we have found all of these, but please let us know!

New Stuff

We have added a new family of robots, this should contain 4 robots built up of various pieces we have unlocked the first one for you, the others you'll need to race the AI until you unlock the parts. The main difference is they have no legs (which helped with them taking so long to get working).

Small Robot Samples

Bug Fixes

  • Resolved some further AI specific bugs, there were instances in various levels where the flip of the controls by the void caused issues. Please let us know if you spot any more of these.

  • Resolved an issue with the person in first place registering as last place on Echo Mountain, again please let us know if you spot anything similar to this in any of the other levels.

  • Fixed some strange audio issues, this was down to the SFX volume slider not respecting the values of various SFX tracks, the entire tutorial level for example didn’t respond to any of the volume changes. We think we have found all of these, but please let us know!

What’s Next?

As usual we have some bugs to work through as well as a few features. The next iteration should hopefully contain either a new level or a new batch of robots (heavy robots) both are being worked on currently so it’s a race to see which one progresses the furthest, the newest level is known as Jungle Heat and it’s a different take on the other levels, its smaller and more compact, but has some objects to help slow things down. We're also hoping to add more AI personality’s to increase the chance of newer parts being dropped as well as this is a fairly simple process...if anyone has any name idea's please let us know as well. As always, if you spot ANYTHING that you feel isn’t quite right, or something you’d like added/changed please let us know!

In Game Example

Source

Steam News / 9 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.