Full notes
Full JOLT: Super Robot Racer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, thanks for the feedback and the reviews they are much appreciated, we are working our way through the feedback while trying to add in new the features we had planned.
What changed
- Gameplay
- Fixes
- UI and audio
JOLT: Super Robot Racer changes
New Stuff
Added a new level known as Echo Mountain! This level is slightly different to the others as each time you finish a lap(pass the initial start point) a bridge collapses, this is up to a maximum of 4 per lap
Added Steam Leaderboards for each of the levels(let us know if you would like more of these added elsewhere)
Bug Fixes
Resolved a bunch of AI specific issues
Silent Patched a strange screen rotation issue
Removed some unneeded background tiles
Fixed an issue with the character select and using a keyboard
Text changes in various places
Whats Next?
We have a few other small bugs which we have been made aware of(SFX volume not being respected on some SFX elements). However, we were hoping to either add in another level or maybe finalize and fix the smaller family of robots so they are fully integrated into the game, we did share a screenshot a while back on Twitter showing off one of them but the setup is slightly different to that of the medium robots.
Feedback
As always we are looking forward to feedback from people, whether its bugs or features we want to know, nothing you suggest is ever not considered, the team here want to build a game they enjoy and a game you'll enjoy so if you want something specific let us know!
Source
Changelog.gg summarizes and formats this update. How we read updates.
