In this update7
Full notes
Full JoJo's Bizarre Adventure: All-Star Battle R update
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What changed
- Balance
- Gameplay
JoJo's Bizarre Adventure: All-Star Battle R changes
Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R.
The 1.6 Patch will be out with balance adjustments, the scheduled date is Monday, March 20th at 1 AM UTC - 10 AM JST.
The fully detailed Patch Notes is available HERE.
General Changes
Backstepping
Standardized the hurtbox area around feet. → Eliminates differences in ability to avoid certain deployed projectiles (e.g. Ghiaccio's "Any form of attack stops cold when it hits my ultracold temperatures!" skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
Direction of counter HHA flying
Adjusted the force that sends opponents flying to the direction the initiating character is facing. → Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
Guardbreak
Added damage reduction to combos that start out of guardbreak. → Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
Damage received during skills that don't cause the victim to recoil e.g. Jonathan Joestar's "Tackle" special
Allowed damage taken during rebound protection to receive damage reduction.
Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound. → Improves usability in neutral.
Damage received during attacks that do not cause recoil while in Resolve Mode.
Allowed damage taken during rebound protection to receive damage reduction.
Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound. → Improves usability in neutral.
Recoil caused by leg sweep attacks
Shortened animation lead-in and sped up transition to downed state. → This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
The pivot line when characters swap positions in the air.
Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection. → Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Collision detection (determines when characters push against each other)
Removed Stand collision detection during standing and crouching recoil animations. → Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Crouching recoil animation
Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger. → Ensures that recoil animations are appropriate to the situation.
Character Specific Changes
Jonathan Joestar
Dash Forward
"Sendo Overdrive" skill
"Overdrive Barrage" skill
Dio Brando
Dash Forward
Crouching strong normal attack
"Useless, useless, useless, useless!" skill
"I'll suck you dry!" skill
"That must be five or six ribs broken!" skill
Robert E. O. Speedwagon
"Martial Arts, the Eastern mystery!" skill
"Don't try to bluff, you rich little snot!" skill
"Aren't you acting tough!" skill
Joseph Joestar
Backstepping
"Clacker Boomerang" skill (Hamon version)
Lisa Lisa (Elizabeth)
Standing strong normal attack
Jumping strong normal attack
"Blasphemy is prohibited!" skill
"Hamon Master" skill
"All I need is this scarf!" skill
"You picked a bad time to test me!" skill
"Die with regret" skill
"Snake Muffler" skill
"Settle this with style" skill
"Prepare to die!" skill
"Smooth as
Source
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