In this update6
Full notes
Full Joey's Nightmare II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Joey's Nightmare II changes
Hello everyone!
Steam Next Fest has just started, and we’ve already received a lot of feedback from players trying out the demo. First of all, a sincere thank you — we really appreciate the time and effort you’ve put into testing and reporting issues, which has helped us quickly identify several problems.
We’ve already pushed our first round of fixes and improvements.
Update notes
1. Fixed issue where enemies with 0 HP were not properly removed
Fixed an issue where some enemies remained on the field after their HP reached 0
Enemies now correctly disappear once their HP reaches 0
2. Improved UI button interaction feedback
Some UI buttons did not provide clear feedback when interacted with
Improved visual feedback for button interactions
Selection and click feedback is now clearer and more responsive
3. Fixed Enter key not responding in certain UI screens
In some UI screens, the Enter key did not trigger the intended action
This issue has been fixed
Enter key input now works correctly in the affected screens
Thank you for your feedback
Joey’s Nightmare II is still under active development, and Steam Next Fest is very important for us. Every piece of feedback and suggestion helps us make the game smoother, more unique, and more fun.
If you encounter any issues while playing the demo, or have any thoughts, please feel free to let us know.
We also welcome you to add Joey’s Nightmare II to your wishlist. Every wishlist is a big motivation for us to keep polishing the game.
You are also welcome to join our official Discord to share feedback and discuss the game with us and other players.
Thank you for joining Joey on this journey — we’ll keep working on improvements and fixes!
Source
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