In this update3
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Full Jingjie: Signals update
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What changed
- Balance
- Maps
- Gameplay
- Fixes
Jingjie: Signals changes
This update introduces three systems that live in different phases—an invisible substrate, a visible manifestation layer, and a Phase 8.5-visible toolchain:
1) Celestial Pool — Invisible system for Phase 7/8
We’ve introduced a slow-variable “life tension” layer that captures everyday indecision without turning it into a grindable economy. The pool does not reward, does not notify, does not expose progress—it only reveals.
Three slow variables: total tension T(t), semantic wind u(t), anti-farming immunity S(t).
Meaningful write-in happens mainly near alignment via a soft gate g(R); otherwise it naturally decays.
Ψ modulation: high Ψ writes deeper (“scar-like”), low Ψ lets go faster.
No hard triggers: the pool only applies gentle multiplicative modulation (visibility, noise amplitude, trail coherence, focus), never “spawns answers.”
2) Fourier Candle-Dragon Lamp (5-stage alignment) — Visible system for Phase 7/8
The lamp is no longer math decoration—it’s the clock of interpretation authority. Only when the five layers (Body/Rule/Attention/Memory/Ψ) approach phase-lock does the system acknowledge a true singular moment.
Five signature constants (constitutional, immutable): Body=1, Rule=φ, Attention=√2, Memory=π/2, Ψ=e/2.
Five tiers of alignment: Tier 1 → Tier 5; Tier 4 (R>0.99) sits at the edge of the distribution and is “100–200 hours class.”
Scarcity is structural: cross-domain constants avoid hidden periodic locks; singularity probability decays exponentially.
3) Cascade Editor: Linear vs Hierarchical (4→8→16) — Visible from Phase 8.5
We upgraded 4-8-16 from a linear stack to a hierarchical interpretation context:
Only the lowest 4 bits touch physics.
8-bit interpretation modulates ψ at cognition phase.
16-bit meta-layer patches parameters through rules (paramPatch), enabling emergence through stacked interpretation rather than scripted commands.
CASCADE_RULE_EDITOR_GUIDE
- Force Pipeline v0the causal order (Phase 8.5 NEW)
4-8-16 execution is now anchored to a fixed 6-phase pipeline:
P0 Cognition → 16-bit Cortex → psiPump
P1 State → 8-bit Body → psiNew + psiField
P3 Rules → paramPatch (must run before forces)
P2 BaseForces → 4-bit expression → Δ forces
P4 Perturb → deterministic thermal diffusion
P5 PostProcess → final displacement clamp
Critical fix: P3 (Rules) must execute before P2 (Forces).
We have set no levels to beat; we simply allow luck and cosmic timing to act as a mirror, reflecting the players themselves.
However, having written so much about the brand-new causal pipeline in Phase 8.5, I'm guessing most of you haven't even reached Phase 8 yet, have you? That's perfectly fine. Take your time. The long stretch of Phase 7 is a pretty good purgatory in its own right, haha. Enjoy your 42-hour solitude in there.
We spent an unreasonable amount of mind deriving five irrational/transcendental constants—enduring 42 hours of drift, chaos, and retries— not to show off formulas, but to build timing into the bedrock of the system.
In that vanishingly rare instant—gravity holds the hem, the net loosens, light lands on her profile, memory surges the sharpest slice, and Ψ peaks— she turns. No dialogue. No prompt. Only you know, quietly: it was all worth it.
— Developer K of Jingjie
Source
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