What changed
1 fix0 additions0 changes0 removals
fixedI've just updated the game files; many of these changes are fixing issues that players either generally won't run into or won't notice, but I do want to draw your attention to the first two changes. Consumable item prices are a lot cheaper now, and there's a new manual in Shinryu that's worth checking out. Thanks to everyone who've found Jimmy and been spreading the word. I know that Jimmy hasn't been viral or anything, but everyday I've been elated with the general reception it's been getting. Anyway, here's the list of changes: -Consumable item costs are now much more reasonable (about halved starting with the latter half of the second continent). -Added new manual only available in Shinryu for $5,000: Adrenaline Shot. It's an instant 10% revive that costs 35 mp and has a six-turn cooldown. -Balanced Equation is now actually a balanced equation (I think). Give me a break, it's been a long time since chemistry. -Leaving the hotel in Calm Valley prior to talking to Lars will no longer result in a mysterious duplicate Lars outside. -Roughhouse now costs $3,500. -Mecha Super Balls now do 1,000% luck-based damage. They also don't work with Andrew's Analysis skill, and this is reflected in their new description. -There should no longer be any random encounters after finishing nightmare locations (until you reenter the dungeon). -In Dark Dungeon, the game will no longer freeze when canceling out of panning the screen on a few specific locked spaces. -The boss of a certain school will now only do a regular attack or regular magic attack for the first turn of the fight. -The terminal status effect should now consistently work as intended. -Joker's instadeath now works on Jimmy. -Aurora Temple should be significantly less wonky. -The game should no longer lock up for some people just getting to the Iron Flamingo. -Added a small bit of dialogue before the scrolls in Secret Meridian that addresses a narrative inconsistency. -Various typos and other small things have been addressed.
Jimmy and the Pulsating Mass changes
fixedI've just updated the game files; many of these changes are fixing issues that players either generally won't run into or won't notice, but I do want to draw your attention to the first two changes. Consumable item prices are a lot cheaper now, and there's a new manual in Shinryu that's worth checking out. Thanks to everyone who've found Jimmy and been spreading the word. I know that Jimmy hasn't been viral or anything, but everyday I've been elated with the general reception it's been getting. Anyway, here's the list of changes: -Consumable item costs are now much more reasonable (about halved starting with the latter half of the second continent). -Added new manual only available in Shinryu for $5,000: Adrenaline Shot. It's an instant 10% revive that costs 35 mp and has a six-turn cooldown. -Balanced Equation is now actually a balanced equation (I think). Give me a break, it's been a long time since chemistry. -Leaving the hotel in Calm Valley prior to talking to Lars will no longer result in a mysterious duplicate Lars outside. -Roughhouse now costs $3,500. -Mecha Super Balls now do 1,000% luck-based damage. They also don't work with Andrew's Analysis skill, and this is reflected in their new description. -There should no longer be any random encounters after finishing nightmare locations (until you reenter the dungeon). -In Dark Dungeon, the game will no longer freeze when canceling out of panning the screen on a few specific locked spaces. -The boss of a certain school will now only do a regular attack or regular magic attack for the first turn of the fight. -The terminal status effect should now consistently work as intended. -Joker's instadeath now works on Jimmy. -Aurora Temple should be significantly less wonky. -The game should no longer lock up for some people just getting to the Iron Flamingo. -Added a small bit of dialogue before the scrolls in Secret Meridian that addresses a narrative inconsistency. -Various typos and other small things have been addressed.
I've just updated the game files; many of these changes are fixing issues that players either generally won't run into or won't notice, but I do want to draw your attention to the first two changes. Consumable item prices are a lot cheaper now, and there's a new manual in Shinryu that's worth checking out. Thanks to everyone who've found Jimmy and been spreading the word. I know that Jimmy hasn't been viral or anything, but everyday I've been elated with the general reception it's been getting. Anyway, here's the list of changes: -Consumable item costs are now much more reasonable (about halved starting with the latter half of the second continent). -Added new manual only available in Shinryu for $5,000: Adrenaline Shot. It's an instant 10% revive that costs 35 mp and has a six-turn cooldown. -Balanced Equation is now actually a balanced equation (I think). Give me a break, it's been a long time since chemistry. -Leaving the hotel in Calm Valley prior to talking to Lars will no longer result in a mysterious duplicate Lars outside. -Roughhouse now costs $3,500. -Mecha Super Balls now do 1,000% luck-based damage. They also don't work with Andrew's Analysis skill, and this is reflected in their new description. -There should no longer be any random encounters after finishing nightmare locations (until you reenter the dungeon). -In Dark Dungeon, the game will no longer freeze when canceling out of panning the screen on a few specific locked spaces. -The boss of a certain school will now only do a regular attack or regular magic attack for the first turn of the fight. -The terminal status effect should now consistently work as intended. -Joker's instadeath now works on Jimmy. -Aurora Temple should be significantly less wonky. -The game should no longer lock up for some people just getting to the Iron Flamingo. -Added a small bit of dialogue before the scrolls in Secret Meridian that addresses a narrative inconsistency. -Various typos and other small things have been addressed.