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Steam News13 June 20206y ago

JETS'N'GUNS 2 - June Update

New update is here! Apart from great many minor bug fixes and tweak that we are constantly adding as the final release is getting near, we added two big chunks of new content this time: Holo-space level Quite a challeng

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Full Jets'n'Guns 2 update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Compatibility
addedNew update is here! Apart from great many minor bug fixes and tweak that we are constantly adding as the final release is getting near, we added two big chunks of new content this time:
addedHolo-space levelQuite a challenging addition. While the enemies are reused from previous levels and therefore a freebie, the pseudo 3D background needed some extra effort. Also balancing level this wide turned out to be a little bit of nightmare - especially for different difficulty levels. We still probably got it wrong, so your feedback on this one will be crucial. There's a new type of boss-like structure at the end to smash to pieces - not really a boss, but behaves a bit like a one.
addedThe final battleWe've added a fight with a GIGANTIC enemy battleship with multiple phases and a tons of things to destroy. Synchronizing and scripting everything on an object this big and complex was quite a challenge. We were even forced to add a checkpoint in the middle of the fight for the first time. :D As always the update is on "upcoming" beta branch right now. If there is no catastrophic bug, we will change it to a main stable version shortly.

New update is here! Apart from great many minor bug fixes and tweak that we are constantly adding as the final release is getting near, we added two big chunks of new content this time:

Holo-space level

Quite a challenging addition. While the enemies are reused from previous levels and therefore a freebie, the pseudo 3D background needed some extra effort. Also balancing level this wide turned out to be a little bit of nightmare - especially for different difficulty levels. We still probably got it wrong, so your feedback on this one will be crucial. There's a new type of boss-like structure at the end to smash to pieces - not really a boss, but behaves a bit like a one.

The final battle

We've added a fight with a GIGANTIC enemy battleship with multiple phases and a tons of things to destroy. Synchronizing and scripting everything on an object this big and complex was quite a challenge. We were even forced to add a checkpoint in the middle of the fight for the first time. :D As always the update is on "upcoming" beta branch right now. If there is no catastrophic bug, we will change it to a main stable version shortly.

Source

Steam News / 13 June 2020

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