Full notes
Full Jetball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
- UI and audio
- Balance
Jetball changes
Build 0.7.2.25.3 is now live (cumulative build notes) Features:
Server list now shows active player count and map name
New Menu background with bots playing an infinite game length in the background
Menu now plays four music tracks in rotation
Bots now slide ski (as opposed to jump ski)
Added very slight air control (most modern games have this; expected by new players)
Unreal Engine Update 4.25.3
Bug Fixes
Fixed a bug where high end machines would desync with the server creating jarring movement
Fixed the VChat menu breaking after returning to the menu
Fixed the beacon jump not executing (rare case for very low ping players)
Fixed grass flashing when the ball is flashing
Ball arrow indicator remains at closer distance (KOE request)
Fixed (normalized) weapon fire/switching audio
Fixed input simulation on networked clients where other players looked a bit janky before and some players would keep moving (i.e. running then snapping back)
Beacon stop/jump sounds play according to speed (faster = louder)
Fall damage adjusted to increase exponentially. Now take less damage at normal speeds, but die quicker at super high speeds. (TT request)
Source
Changelog.gg summarizes and formats this update. How we read updates.
