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Steam News5 May 20215y ago

Build 0.7.2.25.3 is live

Build 0.7.2.25.3 is now live (cumulative build notes) Features: Server list now shows active player count and map name New Menu background with bots playing an infinite game length in the background Menu now plays four

Full notes

Full Jetball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions3 changes0 removals
  • Server
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedServer list now shows active player count and map name
addedNew Menu background with bots playing an infinite game length in the background
addedAdded very slight air control (most modern games have this; expected by new players)
fixedFixed a bug where high end machines would desync with the server creating jarring movement
fixedFixed the VChat menu breaking after returning to the menu
fixedFixed the beacon jump not executing (rare case for very low ping players)

Jetball changes

changedServer list now shows active player count and map name
addedNew Menu background with bots playing an infinite game length in the background
addedAdded very slight air control (most modern games have this; expected by new players)
fixedFixed a bug where high end machines would desync with the server creating jarring movement
fixedFixed the VChat menu breaking after returning to the menu

Build 0.7.2.25.3 is now live (cumulative build notes) Features:

  • Server list now shows active player count and map name

  • New Menu background with bots playing an infinite game length in the background

  • Menu now plays four music tracks in rotation

  • Bots now slide ski (as opposed to jump ski)

  • Added very slight air control (most modern games have this; expected by new players)

  • Unreal Engine Update 4.25.3

Bug Fixes

  • Fixed a bug where high end machines would desync with the server creating jarring movement

  • Fixed the VChat menu breaking after returning to the menu

  • Fixed the beacon jump not executing (rare case for very low ping players)

  • Fixed grass flashing when the ball is flashing

  • Ball arrow indicator remains at closer distance (KOE request)

  • Fixed (normalized) weapon fire/switching audio

  • Fixed input simulation on networked clients where other players looked a bit janky before and some players would keep moving (i.e. running then snapping back)

  • Beacon stop/jump sounds play according to speed (faster = louder)

  • Fall damage adjusted to increase exponentially. Now take less damage at normal speeds, but die quicker at super high speeds. (TT request)

Source

Steam News / 5 May 2021

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