What changed
0 fixes0 additions4 changes1 removal
- Performance
- Gameplay
- UI and audio
changedThis is a very small update that shouldn't change gameplay but should hopefully improve performance.
changedIf you notice any problems (or improvements) with this update, you can leave a comment.
changedChanged how sections are loaded within the cave to hopefully fix some performance issues (which was especially an issue in psycho mode)
removedProjectiles should no longer pass through enemies if reflected right next to the enemy
changedAnother performance-related minor update will be coming soon that should include some graphics options (e.g. options for decreased particles, no post-processing, etc.) and maybe a few other small features like an option in the pause menu to restart from the start of the game (without going through the main menu first).
Jerma's Big Adventure changes
changedThis is a very small update that shouldn't change gameplay but should hopefully improve performance.
changedIf you notice any problems (or improvements) with this update, you can leave a comment.
changedChanged how sections are loaded within the cave to hopefully fix some performance issues (which was especially an issue in psycho mode)
removedProjectiles should no longer pass through enemies if reflected right next to the enemy
changedAnother performance-related minor update will be coming soon that should include some graphics options (e.g. options for decreased particles, no post-processing, etc.) and maybe a few other small features like an option in the pause menu to restart from the start of the game (without going through the main menu first).
This is a very small update that shouldn't change gameplay but should hopefully improve performance.
If you notice any problems (or improvements) with this update, you can leave a comment.
v1.2.1 Changes
Changed how sections are loaded within the cave to hopefully fix some performance issues (which was especially an issue in psycho mode)
Projectiles should no longer pass through enemies if reflected right next to the enemy
Another performance-related minor update will be coming soon that should include some graphics options (e.g. options for decreased particles, no post-processing, etc.) and maybe a few other small features like an option in the pause menu to restart from the start of the game (without going through the main menu first).
Also, I'm still working on that behind-the-scenes video. It's going to be real gnarly. It'll be posted to youtube.com/worblir