Full notes
Full Jected - Rivals update
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What changed
- Gameplay
- Maps
- Balance
- Events
- Performance
A huge thanks to all who've jumped into the game so far! And a big welcome to all those who're going to be competing in the future and to those who've wishlisted to follow the development of Jected - Rivals. We're really excited to see people getting involved in our game and keeping us informed of how your experience has been so far!
Today we wanted to share with you a little glimpse into what's on the road ahead of Jected and you, the player base.
May Updates
Friends List - Access your steam friends in-game
Parties - Add your friends to an in-game group
Squad Mode - Compete in group vs group tournaments. Best team wins.
New Character - Add to your roster with our latest Rival
New Maps - Destroy the competition in brand new places
June Updates
Leaderboards - See how you stack up vs your rivals on a global scale
New Mode - Test your skills in our latest event
New Car - Pedal to the metal with our latest four wheels of fury
New Maps - Commit more shortcuts to memory in our latest map
July Updates
Progression First Pass - Progress is key
New Car - Another new set of wheels to add to your garage
New Maps - Crash out on a brand new set of corners
New Mode - Take on your rivals in a fresh event
All this and more is heading to Jected - Rivals and, with your help, we hope to make the most of it. So please swing by our discord, the steam forums or our assorted social media channels and let us know what you think of Jected, what you'd like to see more, or less of. Just keep it constructive!
Note; All of the above is subject to change based on development cycles, timing and community response.
Source
Changelog.gg summarizes and formats this update. How we read updates.
