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Steam News13 January 20233y ago

Jaws of Extinction - Version 0.4.15.0a

Hey Survivors! We’re back with another big monthly update! As always, this update brings a ton of additions, optimisations, and fixes to the game. Everything included with Version 0.4.15.

In this update8

Full notes

Full Jaws Of Extinction™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions4 changes0 removals
  • UI and audio
  • Performance
  • Balance
  • Gameplay
  • Events
  • Store
addedADDITIONSAdded new woodcutting system. Trees now fall over when you harvest them. The fallen tree will break apart into collectable logs. • Added crabs on the beaches. The system will soon enable you to capture animals for use (e.g. eating, breeding, etc). • Added Chickens to Backwater beacon. • Added rats in areas around Hanouten. • Added a new game tip system that will give the player tips on things in the player’s area. Tips can be turned off in settings. • New cliff slopes were added near the crashed boat on the beach. • Added additional tide breakers down the beach. • Added a cinematic camera system on the player’s camera. This will now blur focus on objects close to the camera. • Added weapon quick view that will display every time a weapon is auto equipped when picked up or by holding the "E" button on the keyboard. • Added new decorations to the starting location for Driftwood mode. • Added two new blueprint magazines titled "Outdoor Lifestyle 1 & 2” that will currently unlock medium and large water collectors. • Added wetness system so that when it rains, the character will now get wet and receive a debuff. • Added an option in the general settings menu to disable camera shake. • Added craftable primitive storage box, made from sticks and twine that has seven available slots. • Added new system for safezone guards and other NPCs talking to the player as they move past (a.k.a NPC barks). Currently text only but in future will be paired with audible dialogue. • Added new overhead text for NPCs’ barks. Currently applies to safezone gate guards. • Gate guards now have text explaining why you cannot leave the safezone. • Added hotwire system. Players will be required to hotwire vehicles first before using them (this will require Electrical Cable, a Voltmeter and 9v Batteries). • Added rattle snakes to the wild. Currently if bitten they will do 50HP worth of damage and will NOT cause venom damage, yet! • Added new buildable metal garage doors requiring a metal garage door frame. • Healing items, such as the first aid kit or gauze, is now required to revive downed NPCs • Information about how to hotwire vehicles is now shown when entering a vehicle. • Standard Wheels (pickup item) can be found as physical items in the world. They will now be found in storage crates. • Wheel data for vehicles now saves with default game save. • Players can now manage wheels from the Vehicle Management System by pressing [E] when looking at, or sitting in, a vehicle. • Vehicle wheels on cars found in the world can be removed with a Lug Wrench and Service Jack. • Vehicles in the world now randomly spawn with and without wheels as well as the possibility of flat tires. • Added new item "Lug Wrench" that will spawn in the world as well as being available from traders • Added new item "Service Jack" that will spawn in the world as well as being available from traders • Added Soft body physics to specific female outfits. This can also be disabled from the settings menu. • Added option to turn on streamer friendly mode - this will change any bad language and other adult content. • Added new protective vests: Standard Body Armor and Heavy Body Armor. Old 'Flak Vest' variants have been removed. • Added new SFX to showers. • Added shower curtain to showers which shows when game censorship is enabled.
changedOPTIMISATIONSMajor system updates aimed at reducing overall memory usage. • Improvement made to system cost of NPC target acquisition. • Began implementing virtual textures for reduced VRAM consumption. • Converted additional game textures to virtual textures for widely used assets. Aimed at reducing VRAM usage • Fixed minor performance issues on infected nests. • Beehives and Biofuel Processors now use a system to better manage the activation and deactivation of visual effects. • Improved handling of spawning player built doors. • Fixed some materials not compiling correctly • Removed unnecessary collision and navigation calculations running on tools for placing objects and building parts. • Fixed certain errors occurring on rowboats • Fixed errors occurring on UI elements connected to Points Of Interest (POIs) • Fixed errors occurring when NPCs calculate their chosen cover locations. • Small adjustment to reduce number of operations that happen when equipping a weapon. • Removed errors sometimes occurring when looking at items. • Improved method of loading infected animation code. • Optimised and improved logic for getting vertex data from skeletal meshes (used for making character wet and muddy). • Improved memory handling for weapon meshes. • Improved memory handling for outfit skins. • Optimised texture resolutions for various props in the world. • Wide scale texture optimisations
changedUPDATESLogs are no longer gathered from when hitting a tree with an axe, but are gathered from fallen trees instead. • Updated leaf impact particle effect which spawns when chopping a tree. • Updated visuals and logic behind the radial menu for interactables and the building system. • Updated world items/interactables with new icon system. • Updated tree collisions to better fit the tree. • Removed water lapping volumes and replaced with some ambient audio elements (only beaches at the moment). • Disabled snowballs in the grenade menu. • Improved when and how the pickup icon when and how it is displayed. • Updated warnings in water collectors to show reasons why water cannot be collected in them. • Changed to a capture based skylight mode to improve lighting overall. This may need to be an optional choice in future due to performance impact. • Improved night sky stars to be higher detail and better looking. • Machete durability reduced • Disabled post-process darkness in houses due the lighting changes. • Re-enabled random weather types by default. • Enabled player building at Marauder Heights. • Increased brightness of occlusion tint to make shadows and dark areas a little brighter. • Added missing icons for machetes, baseball bats, and building mallet. • Jump height now increases while moving. Running now provides maximum jump height. This allows the player to make leaps of faith jumps in the safezone tutorial area. • Military crates are now three different colours to represent their level. • Adjusted how near the camera gets to the player inside buildings. • Updated weather chances for Spring (game start season). Reduced rain and storm chance in weather. • Beehives now have a greater chance of spawning more produce if in range of garden/farming plots. • Beehive's now have a reduced chance of spawning produce if harvested in bad weather. • Updated other storage boxes.The capacity for the small is 14 slots, large is 35 slots and extra large is now 49 slots. • Moved the barrel behind Dom's so it is not inside the junkpile. • Reworked some of the area around Hanouten church. • Tent storage is reduced to 14 slots (any items stored before update, click take all and re-add items). • Reduced farm truck storage to 14 slots. • Reduced Sedan storage to 7 slots. • Reduced Modern truck storage to 14 slots. • All base vehicles now have the same setup and speed as the farming truck while we balance things • Vehicles will now slow down and stop before having their physics disabled. • Improved wheel simulation on all vehicles. • Removed floating ivy in safe-zone. • Stags, does, boar, bears, rabbits, wolves and crocodiles now appear burned if killed by fire. • Items which do not stack in the inventory can no longer appear stacked when looting. Non-stackable items now appear in separate slots. • Adjusted position of some foliage to eliminate clipping with objects in the world • Vehicle fuel consumption and handling is now affected by the weight of the vehicle's inventory. • Scavenging fuel from vehicles has been reduced from a max of 60% to 10% fill of a jerry can • Containers now display the weight of all items in the container. • Mini-map is now shown on the ST-RV watch only and will no longer be visible on the HUD. • Disabled cloud shadows that were making the environment darker. • Added slight buffer to start location of where trace which calculates which object the player is looking at is in building mode. This allows building parts on the other side of interior walls to be selected for editing (stairs in particular). • Vehicles now get slowed down by water, and going too deep will render the vehicle non-operational. • Vehicles now create water effects. • Drivable vehicles are now the default red colour instead of blue. • Vehicles now have wear on wheels (WIP). Turning and hard braking will increase wear more than driving straight. • Vehicle wheels break and turn into just the rim of a wheel if the tire health reaches zero. • Vehicles now spawn with a random chance of having tires missing. • Adjusted position of interaction icons on the Sedan vehicle. • Items (physical pickups in the world) will now spawn with random conditions (min 25 - max 100). • Updated the sportster vehicle gear statistics and vehicle weight. • Update the sportster storage slots. • Added additional large trees around Hanouten. • Increased the tree density around Hanouten. • Wicks firearm trader has moved to Cross-bridge safe-zone. • Police station slightly updated to stop players kiting infected out of the POI. • Updated Amy's skin textures across all outfits. • Updated Sophia's skin textures across all outfits. • Outfits no longer increase inventory carry weight. A perk will be required to increase inventory weight for outfits. • Showering will now take clothes off and put them back automatically after washing. • Update Orlings and sons POI. • Vehicle purchasing has been re-enabled at Orlings and Sons. • Updated option to increase the screen resolution to 200% to make the image quality even better. This will affect performance on some GPUs. • “Outdoor Lifestyle” 1 & 2 can now be recycled for blueprint fragments. • Plywood now stacks. • Custom characters now have suitable arms in first person (visible when checking STRV watch or using weapons in first person) • Amount of ammo received from looting has been slightly reduced.
fixedFIXESFixed issue with XP always displaying as 0xp. • Fixed picking up the research table after saving and loading causing a power connector and cable to be left behind. • Fixed picking up the research table giving the character a free research blueprint. • Fixed character breathing sound effect playing after death • Fixed the state of horses being hitched saving correctly if saving and loading a long distance from the horse. • Fixed harvesting sounds, such as chopping a tree, being inaudible if the camera is fully zoomed out. • Fixed mountain area landscape deformations. • Fixed notification coming up with "Follower hired" at midnight when you have only purchased the dog. • Fixed being able to add multiple containers to the camping stove even though there is only space for one container. • Fixed campfires, stoves, and other heat sources making the player muddy. • Fixed tanning rack menu not updating when adding hide to to the rack if other hide has already been processed. • Fixed issues where character may interact with highlighted objects and start climbing a ladder at the same time. • Fixed blockage on wooden bridge near Marauder Heights. • Fixed weapon icons being squashed to one side in the damage icon on the HUD. • Fixed not being able to add lean meat or sausages to camping stoves. • Fixed extreme darkness in safe-zone if under cover of heavy clouds • Fixed bear traps making sounds when loading a saved game and standing nearby. • Fixed not being able to zoom camera in while using third person perspective. • Fixed not being able to interact with the vehicle management system. • Fixed issue causing infected to sometimes be unresponsive, especially when spawned from a nest. • Fixed horses momentarily appearing warped, or flying through the air, shortly after purchase. • Fixed jittery camera movement when dismounting a horse. • Fixed water collectors filling too quickly. • Fixed water FX and squelching SFX playing indoors. • Fixed shadow occlusion rendering incorrectly on the sky manager (making shadows super dark). • Fixed Hazmat guards not spawning at supply drops if the drop is far away from the player. • Fixed Hazmat guards often not appearing at supply drops. • Fixed a group of NPCs often spawning at the world origin instead of their intended location. • Fixed buff icons being duplicated. • Fixed further issues causing nest-spawned infected, and some other NPCs, to be unresponsive to the player. • Fixed bounty target at Syno Centre not responding to the player or taking damage. • Fixed time dependent features sometimes not working correctly on NPCs (such as flashlights turning on when it is dark). • Fixed storage crate descriptions displaying the old slot amounts. • Fixed not being able to rotate placeable items. • Fixed not being able to switch horses in the horse trader window (this will require replacement of the player input.ini). • Fixed Hazmat enemies not making vocalisations when hit. • Fixed Safezone guards having 'face tattoo' issue. • Fixed missing walls and foliage in Fred's enclosure. • Fixed camera position and focus issues for various vehicle types. • Fixed human NPCs declaring they are going to call for reinforcements, then using the radio tower without actually moving to it. • Fixed human NPCs attempting to call for reinforcements from towers even when the tower has been disabled. • Fixed inventory character tab not displaying the character in the model viewer. • Fixed weapon attachments not being active on weapons after unequipping the weapon and re-equipping it to the weapons slot.. • Fixed double door at Tree Felling Strip. • Fixed Smugglers Cove waterfall pool trapping the player if they try to swim in it. • Fixed small issue with icons appearing over foliage. • Fixed situation where crocodiles would not run any behaviour scripts. • Fixed object interaction detection being blocked in the presence of Human NPCs. • Fixed collision preventing access to some apartment buildings. • Fixed missing materials on parts of apartments. • Fixed not being able to pick up primitive containers. • Fixed issue where NPCs would attempt to calculate if their target is in melee range, but not actually have a valid target. • Fixed missing cliff assets near Hanouten Church. • Fixed issue when forced to holster weapons and not holding fishing equipment. • Fixed crash that could happen when changing outfit while wet. • Fixed being able to move while performing tasks such as showering and picking up leaves. • Fixed issues with vehicles not braking/slowing when holding the reverse [S] button. • Fixed an issue where you could add multiple vehicle parts to the same part slot. • Fixed Sports car struggling with inclines. • Fixed position of some static vehicles having wheels clip through the wheel arches. • Fixed game crash when changing outfits. • Fixed STRV mini map not saving correctly. • Fixed not being able to get the mini map ST-RV mod from Kirk in the Hanouten safe-zone. • Removed floating and invalid foliage around basketball court in Hanouten. • Fixed Adrian's missing default body materials. • Fixed entries in the ammo selection wheel all appearing the same. • Fixed infected not responding to distractions such as thrown rocks. • Fixed items or equipment not appearing on the character after saving and loading. • Fixed issues preventing flashlights from working. • Fixed icons not disappearing for some interactable objects in the world, such as lootable cars • Fixed interaction icon on the horse appearing while riding it. • Fixed hostile NPCs often not being able to target the player while traveling on a horse. • Fixed character not taking off their outfit in the shower. • Fixed underwear outfit being unavailable for characters. • Fix for additional invalid DLC outfits appearing in the character's wardrobe when adding other outfits. • Fixed missing icons on vehicle management screen. • Fixed vehicle part item condition changing when taking an item off the vehicle. • Fixed supply drops not spawning • Fixed safezone gates not opening after loading a saved game in a mode other than Driftwood. • Fixed foliage clipping with garages in Hanouten. • Fixed issue causing infected grab to be canceled early under some circumstances. • Fixed missing coffee table in Hanouten House. • Fixed incorrect wording on player scenario selection screen. • Fixed showers not cleaning the player up to their maximum hygiene. • Fixed showers sometimes only cleaning the player for a single bar of soap before ending the washing process • Fixed being able to break out of the washing sequence and move while in the washing animation by pressing the inventory button. • Fixed issue causing Trystan to appear with Amy's hair. • Fixed STRV watch being unreadable due to camera focus. • Fixed left/right mouse inputs changing the STRV watch display even after leaving the STRV watch. • Fixed several items which should spawn when looting objects in the world but never did. • Fixed the weather always being rain in the safezone.
addedEXPERIMENTAL FEATURESThe custom character option is now available for players that have backed a tier with custom character as part of the backer reward. This will only be enabled if your character has been added.
changedEXPERIMENTAL FEATURESThat’s all for this month, survivors. We hope you enjoy all the updates to Jaws of Extinction in this update! As always, we welcome any and all feedback as well as suggestions as it helps us to make the gameplay experience even better.

Hey Survivors!

We’re back with another big monthly update! As always, this update brings a ton of additions, optimisations, and fixes to the game. Everything included with Version 0.4.15.0a is below:

ADDITIONS

  • Added new woodcutting system. Trees now fall over when you harvest them. The fallen tree will break apart into collectable logs. • Added crabs on the beaches. The system will soon enable you to capture animals for use (e.g. eating, breeding, etc). • Added Chickens to Backwater beacon. • Added rats in areas around Hanouten. • Added a new game tip system that will give the player tips on things in the player’s area. Tips can be turned off in settings. • New cliff slopes were added near the crashed boat on the beach. • Added additional tide breakers down the beach. • Added a cinematic camera system on the player’s camera. This will now blur focus on objects close to the camera. • Added weapon quick view that will display every time a weapon is auto equipped when picked up or by holding the "E" button on the keyboard. • Added new decorations to the starting location for Driftwood mode. • Added two new blueprint magazines titled "Outdoor Lifestyle 1 & 2” that will currently unlock medium and large water collectors. • Added wetness system so that when it rains, the character will now get wet and receive a debuff. • Added an option in the general settings menu to disable camera shake. • Added craftable primitive storage box, made from sticks and twine that has seven available slots. • Added new system for safezone guards and other NPCs talking to the player as they move past (a.k.a NPC barks). Currently text only but in future will be paired with audible dialogue. • Added new overhead text for NPCs’ barks. Currently applies to safezone gate guards. • Gate guards now have text explaining why you cannot leave the safezone. • Added hotwire system. Players will be required to hotwire vehicles first before using them (this will require Electrical Cable, a Voltmeter and 9v Batteries). • Added rattle snakes to the wild. Currently if bitten they will do 50HP worth of damage and will NOT cause venom damage, yet! • Added new buildable metal garage doors requiring a metal garage door frame. • Healing items, such as the first aid kit or gauze, is now required to revive downed NPCs • Information about how to hotwire vehicles is now shown when entering a vehicle. • Standard Wheels (pickup item) can be found as physical items in the world. They will now be found in storage crates. • Wheel data for vehicles now saves with default game save. • Players can now manage wheels from the Vehicle Management System by pressing [E] when looking at, or sitting in, a vehicle. • Vehicle wheels on cars found in the world can be removed with a Lug Wrench and Service Jack. • Vehicles in the world now randomly spawn with and without wheels as well as the possibility of flat tires. • Added new item "Lug Wrench" that will spawn in the world as well as being available from traders • Added new item "Service Jack" that will spawn in the world as well as being available from traders • Added Soft body physics to specific female outfits. This can also be disabled from the settings menu. • Added option to turn on streamer friendly mode - this will change any bad language and other adult content. • Added new protective vests: Standard Body Armor and Heavy Body Armor. Old 'Flak Vest' variants have been removed. • Added new SFX to showers. • Added shower curtain to showers which shows when game censorship is enabled.

OPTIMISATIONS

  • Major system updates aimed at reducing overall memory usage. • Improvement made to system cost of NPC target acquisition. • Began implementing virtual textures for reduced VRAM consumption. • Converted additional game textures to virtual textures for widely used assets. Aimed at reducing VRAM usage • Fixed minor performance issues on infected nests. • Beehives and Biofuel Processors now use a system to better manage the activation and deactivation of visual effects. • Improved handling of spawning player built doors. • Fixed some materials not compiling correctly • Removed unnecessary collision and navigation calculations running on tools for placing objects and building parts. • Fixed certain errors occurring on rowboats • Fixed errors occurring on UI elements connected to Points Of Interest (POIs) • Fixed errors occurring when NPCs calculate their chosen cover locations. • Small adjustment to reduce number of operations that happen when equipping a weapon. • Removed errors sometimes occurring when looking at items. • Improved method of loading infected animation code. • Optimised and improved logic for getting vertex data from skeletal meshes (used for making character wet and muddy). • Improved memory handling for weapon meshes. • Improved memory handling for outfit skins. • Optimised texture resolutions for various props in the world. • Wide scale texture optimisations

UPDATES

  • Logs are no longer gathered from when hitting a tree with an axe, but are gathered from fallen trees instead. • Updated leaf impact particle effect which spawns when chopping a tree. • Updated visuals and logic behind the radial menu for interactables and the building system. • Updated world items/interactables with new icon system. • Updated tree collisions to better fit the tree. • Removed water lapping volumes and replaced with some ambient audio elements (only beaches at the moment). • Disabled snowballs in the grenade menu. • Improved when and how the pickup icon when and how it is displayed. • Updated warnings in water collectors to show reasons why water cannot be collected in them. • Changed to a capture based skylight mode to improve lighting overall. This may need to be an optional choice in future due to performance impact. • Improved night sky stars to be higher detail and better looking. • Machete durability reduced • Disabled post-process darkness in houses due the lighting changes. • Re-enabled random weather types by default. • Enabled player building at Marauder Heights. • Increased brightness of occlusion tint to make shadows and dark areas a little brighter. • Added missing icons for machetes, baseball bats, and building mallet. • Jump height now increases while moving. Running now provides maximum jump height. This allows the player to make leaps of faith jumps in the safezone tutorial area. • Military crates are now three different colours to represent their level. • Adjusted how near the camera gets to the player inside buildings. • Updated weather chances for Spring (game start season). Reduced rain and storm chance in weather. • Beehives now have a greater chance of spawning more produce if in range of garden/farming plots. • Beehive's now have a reduced chance of spawning produce if harvested in bad weather. • Updated other storage boxes.The capacity for the small is 14 slots, large is 35 slots and extra large is now 49 slots. • Moved the barrel behind Dom's so it is not inside the junkpile. • Reworked some of the area around Hanouten church. • Tent storage is reduced to 14 slots (any items stored before update, click take all and re-add items). • Reduced farm truck storage to 14 slots. • Reduced Sedan storage to 7 slots. • Reduced Modern truck storage to 14 slots. • All base vehicles now have the same setup and speed as the farming truck while we balance things • Vehicles will now slow down and stop before having their physics disabled. • Improved wheel simulation on all vehicles. • Removed floating ivy in safe-zone. • Stags, does, boar, bears, rabbits, wolves and crocodiles now appear burned if killed by fire. • Items which do not stack in the inventory can no longer appear stacked when looting. Non-stackable items now appear in separate slots. • Adjusted position of some foliage to eliminate clipping with objects in the world • Vehicle fuel consumption and handling is now affected by the weight of the vehicle's inventory. • Scavenging fuel from vehicles has been reduced from a max of 60% to 10% fill of a jerry can • Containers now display the weight of all items in the container. • Mini-map is now shown on the ST-RV watch only and will no longer be visible on the HUD. • Disabled cloud shadows that were making the environment darker. • Added slight buffer to start location of where trace which calculates which object the player is looking at is in building mode. This allows building parts on the other side of interior walls to be selected for editing (stairs in particular). • Vehicles now get slowed down by water, and going too deep will render the vehicle non-operational. • Vehicles now create water effects. • Drivable vehicles are now the default red colour instead of blue. • Vehicles now have wear on wheels (WIP). Turning and hard braking will increase wear more than driving straight. • Vehicle wheels break and turn into just the rim of a wheel if the tire health reaches zero. • Vehicles now spawn with a random chance of having tires missing. • Adjusted position of interaction icons on the Sedan vehicle. • Items (physical pickups in the world) will now spawn with random conditions (min 25 - max 100). • Updated the sportster vehicle gear statistics and vehicle weight. • Update the sportster storage slots. • Added additional large trees around Hanouten. • Increased the tree density around Hanouten. • Wicks firearm trader has moved to Cross-bridge safe-zone. • Police station slightly updated to stop players kiting infected out of the POI. • Updated Amy's skin textures across all outfits. • Updated Sophia's skin textures across all outfits. • Outfits no longer increase inventory carry weight. A perk will be required to increase inventory weight for outfits. • Showering will now take clothes off and put them back automatically after washing. • Update Orlings and sons POI. • Vehicle purchasing has been re-enabled at Orlings and Sons. • Updated option to increase the screen resolution to 200% to make the image quality even better. This will affect performance on some GPUs. • “Outdoor Lifestyle” 1 & 2 can now be recycled for blueprint fragments. • Plywood now stacks. • Custom characters now have suitable arms in first person (visible when checking STRV watch or using weapons in first person) • Amount of ammo received from looting has been slightly reduced.

FIXES

  • Fixed issue with XP always displaying as 0xp. • Fixed picking up the research table after saving and loading causing a power connector and cable to be left behind. • Fixed picking up the research table giving the character a free research blueprint. • Fixed character breathing sound effect playing after death • Fixed the state of horses being hitched saving correctly if saving and loading a long distance from the horse. • Fixed harvesting sounds, such as chopping a tree, being inaudible if the camera is fully zoomed out. • Fixed mountain area landscape deformations. • Fixed notification coming up with "Follower hired" at midnight when you have only purchased the dog. • Fixed being able to add multiple containers to the camping stove even though there is only space for one container. • Fixed campfires, stoves, and other heat sources making the player muddy. • Fixed tanning rack menu not updating when adding hide to to the rack if other hide has already been processed. • Fixed issues where character may interact with highlighted objects and start climbing a ladder at the same time. • Fixed blockage on wooden bridge near Marauder Heights. • Fixed weapon icons being squashed to one side in the damage icon on the HUD. • Fixed not being able to add lean meat or sausages to camping stoves. • Fixed extreme darkness in safe-zone if under cover of heavy clouds • Fixed bear traps making sounds when loading a saved game and standing nearby. • Fixed not being able to zoom camera in while using third person perspective. • Fixed not being able to interact with the vehicle management system. • Fixed issue causing infected to sometimes be unresponsive, especially when spawned from a nest. • Fixed horses momentarily appearing warped, or flying through the air, shortly after purchase. • Fixed jittery camera movement when dismounting a horse. • Fixed water collectors filling too quickly. • Fixed water FX and squelching SFX playing indoors. • Fixed shadow occlusion rendering incorrectly on the sky manager (making shadows super dark). • Fixed Hazmat guards not spawning at supply drops if the drop is far away from the player. • Fixed Hazmat guards often not appearing at supply drops. • Fixed a group of NPCs often spawning at the world origin instead of their intended location. • Fixed buff icons being duplicated. • Fixed further issues causing nest-spawned infected, and some other NPCs, to be unresponsive to the player. • Fixed bounty target at Syno Centre not responding to the player or taking damage. • Fixed time dependent features sometimes not working correctly on NPCs (such as flashlights turning on when it is dark). • Fixed storage crate descriptions displaying the old slot amounts. • Fixed not being able to rotate placeable items. • Fixed not being able to switch horses in the horse trader window (this will require replacement of the player input.ini). • Fixed Hazmat enemies not making vocalisations when hit. • Fixed Safezone guards having 'face tattoo' issue. • Fixed missing walls and foliage in Fred's enclosure. • Fixed camera position and focus issues for various vehicle types. • Fixed human NPCs declaring they are going to call for reinforcements, then using the radio tower without actually moving to it. • Fixed human NPCs attempting to call for reinforcements from towers even when the tower has been disabled. • Fixed inventory character tab not displaying the character in the model viewer. • Fixed weapon attachments not being active on weapons after unequipping the weapon and re-equipping it to the weapons slot.. • Fixed double door at Tree Felling Strip. • Fixed Smugglers Cove waterfall pool trapping the player if they try to swim in it. • Fixed small issue with icons appearing over foliage. • Fixed situation where crocodiles would not run any behaviour scripts. • Fixed object interaction detection being blocked in the presence of Human NPCs. • Fixed collision preventing access to some apartment buildings. • Fixed missing materials on parts of apartments. • Fixed not being able to pick up primitive containers. • Fixed issue where NPCs would attempt to calculate if their target is in melee range, but not actually have a valid target. • Fixed missing cliff assets near Hanouten Church. • Fixed issue when forced to holster weapons and not holding fishing equipment. • Fixed crash that could happen when changing outfit while wet. • Fixed being able to move while performing tasks such as showering and picking up leaves. • Fixed issues with vehicles not braking/slowing when holding the reverse [S] button. • Fixed an issue where you could add multiple vehicle parts to the same part slot. • Fixed Sports car struggling with inclines. • Fixed position of some static vehicles having wheels clip through the wheel arches. • Fixed game crash when changing outfits. • Fixed STRV mini map not saving correctly. • Fixed not being able to get the mini map ST-RV mod from Kirk in the Hanouten safe-zone. • Removed floating and invalid foliage around basketball court in Hanouten. • Fixed Adrian's missing default body materials. • Fixed entries in the ammo selection wheel all appearing the same. • Fixed infected not responding to distractions such as thrown rocks. • Fixed items or equipment not appearing on the character after saving and loading. • Fixed issues preventing flashlights from working. • Fixed icons not disappearing for some interactable objects in the world, such as lootable cars • Fixed interaction icon on the horse appearing while riding it. • Fixed hostile NPCs often not being able to target the player while traveling on a horse. • Fixed character not taking off their outfit in the shower. • Fixed underwear outfit being unavailable for characters. • Fix for additional invalid DLC outfits appearing in the character's wardrobe when adding other outfits. • Fixed missing icons on vehicle management screen. • Fixed vehicle part item condition changing when taking an item off the vehicle. • Fixed supply drops not spawning • Fixed safezone gates not opening after loading a saved game in a mode other than Driftwood. • Fixed foliage clipping with garages in Hanouten. • Fixed issue causing infected grab to be canceled early under some circumstances. • Fixed missing coffee table in Hanouten House. • Fixed incorrect wording on player scenario selection screen. • Fixed showers not cleaning the player up to their maximum hygiene. • Fixed showers sometimes only cleaning the player for a single bar of soap before ending the washing process • Fixed being able to break out of the washing sequence and move while in the washing animation by pressing the inventory button. • Fixed issue causing Trystan to appear with Amy's hair. • Fixed STRV watch being unreadable due to camera focus. • Fixed left/right mouse inputs changing the STRV watch display even after leaving the STRV watch. • Fixed several items which should spawn when looting objects in the world but never did. • Fixed the weather always being rain in the safezone.

EXPERIMENTAL FEATURES

The custom character option is now available for players that have backed a tier with custom character as part of the backer reward. This will only be enabled if your character has been added.

That’s all for this month, survivors. We hope you enjoy all the updates to Jaws of Extinction in this update! As always, we welcome any and all feedback as well as suggestions as it helps us to make the gameplay experience even better.

WANT TO TRY OUT NEW FEATURES AHEAD OF TIME?

For survivors playing on Steam, if you want to try out new features like the one above, you can do so by trying out the Staging Branch of Jaws of Extinction. We update this daily with fixes, changes, and new content, and it is a great way to see what’s coming before we release it to the main Alpha version! The staging branch can be accessed by following the steps below:

Right-click on Jaws of Extinction in your Steam library. Select ‘Properties’ Navigate to ‘BETAS’ From the betas dropdown, select ‘Staging - Experimental Branch’

Want to keep up with all the latest on Jaws of Extinction? Follow us on Facebook, Instagram, Twitter, and TikTok, and join the community on Discord!

The KYE Creations Team

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HOTFIX 0.4.15.1a

UPDATED

  • While in a container, RMB now moves the item in to inventory and automatically stacks the item with other items of the same type where possible. Shift + RMB moves the item without stacking. • Updated inconsistent RMB and Shift + RMB inputs in containers. Now all containers and the vicinity search all work the same way when transferring items in to the inventory. • Quest markers now become more visible the closer you are. This reduces clutter when taking supply quests • The Supply Run quest progress counter is now displayed in the same as the Infestation quest progress counter. • New Wicks shop location no longer listed as a safezone (it is inside Crossbridges Safezone already) • Various improvements made to handling of safezone gates to safeguard against issues where the gate may not open when required for the player. • Using and finding worms as bait with a fishing rod no longer triggers 'Running low on ammo' warning • Different weapons now have different low ammo warning amounts.

FIXED

  • Fixed issue preventing items being moved in to the inventory with RMB while in the vicinity search • Fixed being able to move while fishing also causing rod position to be incorrect while casting. • Worms now weight 0.018KG instead of 0.18KG • Fixed NPCs sometimes reacting to the sight of the player multiple times in a row. • Fixed NPCs repetitively mounting ladders. • Fixed issues where NPCs could get stuck in ladder or swimming animation after dismounting a ladder • Fixed issue where NPCs were unable to get clear of the top of a ladder and would therefore stand or fall right on the edge. • Fixed fishing rod becoming unaligned with the character's hand after opening the inventory. • Fixed character's movement becoming locked when trying to fishing without worms/bait • Fixed Mini map on ST-RV is gone on respawning after dying • Fixed Service Jack being destroyed when dropped • Fixed dropped Lug Wrenches being enormous. • Fixed old Wicks shop location automatically killing NPCs • Fixed grid misalignment issues when placing player built structure blocks. • Fixed Trystan using Adrian's death dealer outfit • Fixed jumping while dismounting a ladder causing the player to rapidly get transported to the world origin.

OPTIMISED

  • Small optimisation improvement for safezone gates • Updated texture render sizes on various textures

Source

Steam News / 13 January 2023

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