Full notes
Full Jack the Ripper: Hunter Clan update
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Repeated intro
Greetings from the "Jack the Ripper: Hunter Clan" development team! Let's get straight to the changes.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Server
- Fixes
Major Changes
2 New Weapons: Vetterli M1870, Bergmann 1896
These two newly introduced weapons aren't just different in appearance. When reloading after emptying all loaded rounds, all ammunition is replenished at once. The fire rate itself is also distinctly different from existing weapons, so you'll experience a completely new shooting experience in both indoor combat and boss fights!
Minor Changes
Added sound effect for when doors won't open
Quality of life improvement: double-click items in the Lobby Hunter tab item list to purchase/equip
Quality of life improvement: double-click equipped slots in the Lobby Hunter tab to unequip items
Added option to hide key guide in settings
Added indoor movement details to combat logs sent to the server, and modified to record player death causes in more detail
Added spark effects on bullet collision
Added loading tip explaining that escape carriage cannot be used while witnesses are present
Explicitly display dodge roll control guide in tutorial
Added volume and brightness adjustment menu to system menu
Fixed Colt 1851 Navy ammunition from infinite to finite - Please wait for the next version for the ammo acquisition feature!
Bug Fixes
Fixed Colt 1851 Navy fire rate being faster than intended
Fixed issue where the rule of losing all held items when arbitrarily ending play in Whitechapel wasn't working
Fixed issue where pushable objects like trash cans in Whitechapel weren't being recognized as obstacles, causing movement issues for civilians, police, and bosses
Fixed currency amounts to be right-aligned on the hunt result report screen
Fixed unnatural faint white dots appearing on character shadow edges
Fixed police baton damage being applied excessively to bosses
Fixed unnatural lines irregularly appearing and disappearing on the ground while the player moves
Fixed building transparency effect not activating when going behind the church building
Fixed grass near the church flashing white
We will provide a separate post regarding next week's development plans. If you have any improvements, feedback, questions, or issues regarding the game, please reach out to the development team!
Thank you.
Source
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