Full notes
Full Jack the Ripper: Hunter Clan update
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Repeated intro
Greetings from the "Jack the Ripper: Hunter Clan" development team!
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
We're excited to share the new version with last week's developments applied.
Major Changes
Body armor is now provided to all players by default. We've significantly reduced the fatigue caused by excessive damage during combat.
Improved Golden Dawn fanatic AI for more realistic indoor combat.
Bug Fixes and Minor Improvements
Added pre-delay time to some powerful boss attacks
Added effect indicators for boss attacks with unclear range
Added system menu when pressing ESC key in Whitechapel or training area
Fixed objects blocking character paths in Whitechapel for smoother movement
Improved item placement issues in Raid Sites where items were unreachable or hard to find
Further polishing of Raid Site backgrounds
Fixed police to prioritize attacking monsters over players
Changed club color to be brighter for better visibility
Fixed untranslated text in journal entries
Added loading screens
Fixed rolling tutorial sign in tutorial stage
Fixed item names in Raid Sites always appearing in English
Disabled unarmed warning when entering training area
This build was created with careful consideration to maintain the core gameplay experience the "Jack the Ripper: Hunter Clan" development team wants to deliver, while allowing more players to enjoy the fun of boss battles and indoor clearing.
We hope you enjoy playing, and please feel free to share any suggestions or feedback through the Steam Community Hub!
Thank you. :)
Source
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