Full notes
Full Jack the Ripper: Hunter Clan update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is the “Jack the Ripper: Hunter Clan” dev team!
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Events
Thank you for all the feedback since our Early Access launch on October 31.
We will always listen closely to the valuable opinions of our players.
Major Changes
You can now hunt the Tarnished Slaves and the Grisler immediately after entering Whitechapel.
We changed the previous flow—where boss hunts began only after collecting evidence and freeing hostages—so that boss hunts are now available right away.
Indoor combat areas are now places where players can freely obtain items.
In the notebook’s “Raid” tab, you can check which buildings can be plundered.
The most important room in each such building is locked; find the key to open the door and you can obtain new weapons and Hunter Coins.
Beyond the key room, interiors now contain lootable syringes and Hunter Coins.
Added new indoor-combat arenas.
In addition to the “Motel” introduced at launch, we’ve added the “Cotton Processing Mill” and the “Bell Factory.”
Weapon-switch controls have changed.
Weapon switching is now done with the mouse wheel. Accordingly, the key to open the notebook is now “Q.”
Bug Fixes & Minor Improvements
Fixed an issue where pop-up UIs could not be operated with a gamepad.
While using a gamepad, the crosshair is now hidden.
Eased the unlock condition for the next stage from “Secure Cursed Essence” to “Boss Defeated.”
Fixed an issue where controls could still be used while tutorial dialogue was progressing.
Mitigated a case where, when the indoor wall transparency (x-ray) effect was enabled, the remaining lower portion of the wall could be mistaken for a navigable path.
Addressed cases where decorative elements on interior walls could be mistaken as walkable paths.
Added a warning pop-up when attempting to enter Whitechapel without any weapon equipped.
Added red lighting highlights to the entrances of buildings you can enter.
Placed doors at interior exit points to make it clearer that you can leave the building.
Fixed an issue in the tutorial where continuing to talk with the instructor near the projector could block progression.
Removed Halloween event decorations.
The major changes in this build are only part of many updates to come.
We’ll keep improving to deliver a fun loop of loot-shooting and boss raids, along with a rewarding progression system.
We’ll share more detailed development notes in a separate post.
Thank you!!!
Source
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