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Steam News8 October 20258mo ago

Patch 0.996 – Stability & Performance Update

Update v0.996 This update is focused on improving stability, performance, and fixing some critical bugs that affected gameplay flow.

Full notes

Full It's John's House update

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What changed

2 fixes0 additions3 changes0 removals
  • Performance
  • Events
  • Server
changedUpdate v0.996This update is focused on improving stability, performance, and fixing some critical bugs that affected gameplay flow. Thanks for all the feedback so far, this patch should make the experience smoother and more stable across different systems.
changedUpdate v0.996Addressables Integration Sections of the game are now dynamically streamed using Unity Addressables. This reduces memory overhead and improves loading times. Should prevent certain stutters when transitioning between rooms/areas.
fixedUpdate v0.996Loading & Stability Fixed issues where the game could freeze on the loading screen under certain conditions. Added proper loading screen handling when initializing gameplay to avoid black screens. More reliable scene transitions when starting a new game or entering new sections.
fixedUpdate v0.996Bug Fixes Fixed a rare bug where sections could load multiple times (e.g., duplicate doors or furniture). Fixed lights not turning off correctly when interacting with certain doors. Resolved occasional issues with event triggers not resetting as expected.
changedUpdate v0.996Performance Improvements Optimized loading priority to improve frame pacing on lower-end GPUs. Reduced unnecessary duplicate object instantiations. General optimizations to reduce latency and improve 1% lows.

Update v0.996

This update is focused on improving stability, performance, and fixing some critical bugs that affected gameplay flow. Thanks for all the feedback so far, this patch should make the experience smoother and more stable across different systems.

Key Changes:

  • Addressables Integration

    • Sections of the game are now dynamically streamed using Unity Addressables.

    • This reduces memory overhead and improves loading times.

    • Should prevent certain stutters when transitioning between rooms/areas.

  • Loading & Stability

    • Fixed issues where the game could freeze on the loading screen under certain conditions.

    • Added proper loading screen handling when initializing gameplay to avoid black screens.

    • More reliable scene transitions when starting a new game or entering new sections.

  • Bug Fixes

    • Fixed a rare bug where sections could load multiple times (e.g., duplicate doors or furniture).

    • Fixed lights not turning off correctly when interacting with certain doors.

    • Resolved occasional issues with event triggers not resetting as expected.

  • Performance Improvements

    • Optimized loading priority to improve frame pacing on lower-end GPUs.

    • Reduced unnecessary duplicate object instantiations.

    • General optimizations to reduce latency and improve 1% lows.

Source

Steam News / 8 October 2025

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